仿¥ããããªããã²ã¼ã éçºè ï¼ãEpic Gamesï¼Unreal Engine 3ç¨ã®ã²ã¼ã éçºããããUnreal Development Kitãã®ç¡åé å¸ãéå§ ã©ã¤ã¿ã¼ï¼æåå²ä¹ Gears of Warã·ãªã¼ãºãUnreal Tournamentã·ãªã¼ãºãªã©ã§ç¥ãããåç±³ã®ã²ã¼ã ãããããï¼Epic Gamesã¯ï¼å社ãéçºããã²ã¼ã ã¨ã³ã¸ã³ãUnreal Engine 3ãã®éçºãã¼ã«ãããï¼ãUnreal Development Kitãã®ç¡åé å¸ãéå§ããã¨çºè¡¨ããã ãUnreal Development Kitããã¦ã³ãã¼ããµã¤ã Unreal Engine 3ã¨ããã°ï¼ç¾å¨é常ã«å¤ãã®ã¿ã¤ãã«ã«ä½¿ããã¦ããã²ã¼ã ã¨ã³ã¸ã³ã®ä¸ã¤ããã®Unreal Development Kitã使ãã°ï¼ãããªUnreal Engine 3ã使ã£ãã²ã¼ã ãå人ã§éçºã§ããã¨ããããã ã
ãã³ãã³ãã¼DSç¨ã½ããããã©ã´ã³ã¯ã¨ã¹ãIX ï½æç©ºã®å®ã人ï½ãã®ããéãéä¿¡ã§ããã¸ã³ã³ã使ã£ã¦æ¹å¤ããå®ã®å°å³ãåºåã£ã¦ããã¨ããã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹ãã¦ã¼ã¶ã¼ã«æ³¨æãå¼ã³æãã¦ãããæ¹å¤ããå®ã®å°å³ãéãã¨ããã¬ã¤ã«æªå½±é¿ãèµ·ããããã²ã¼ã ãéã¹ãªããªã£ããããæããããã¨ããã ããéãéä¿¡ã¯ãç¡ç·éä¿¡æ©è½ã使ã£ã¦ã¦ã¼ã¶ã¼å士ããå®ã®å°å³ãã交æã§ããæ©è½ãéä¿¡ãéããä¸é¨ã¦ã¼ã¶ã¼ãæ¹å¤ããå°å³ãåºãã£ã¦ãããããããå°å³ã使ãã¨ãææªã®å ´åãåéºã®æ¸ãç ´æããå¯è½æ§ããããã¨ããããä¸ã§å ±åããã¦ããã æ¹é ã ã¨åãããããã®ã¯å¤§éçã¨æ¦ããå°å³ã8ææ«ã®æç¹ã§ãæ£å¸¸ãªãã¬ã¤ã§æã«å ¥ã大éçã®å°å³ã¯ããã©ã¢ã¹ã®å°å³ããã ãã¼ã®å°å³ãããã«ãã²ã¹ã®å°å³ããç«çã®å°å³ãããã¹ããµãã®å°å³ãããã«ãã©ã¼ã¹ã®å°å³ãã®ã¿ããã以å¤ã®å¤§éçã®å°å³ã¯ããã¢ã³ã¹ã¿ã¼ããã«ãã¼ãIIãã¨ã®é£å
åä½ï¼muSHIMaru æ¹é ï¼ã¤ãã»ã³ã¹ï¼ã¤ãã»ã³å ï¼ NEW! ã·ãã·ãé£éã·ãã¥ã¬ã¼ã¿ æ©è½è¿½å çã®æ°ä½ã§ããä»å¾ã¯ãã¡ãã®ãå©ç¨ãæ¨å¥¨ãã¾ãã ãããããªã³ã¯ 対æ¦ã·ããã¼ã¯ï¼ï¼ ã·ãã·ããªã³ã©ã¤ã³å¯¾æ¦ç·åãµã¤ã 髿©è½ãªã·ãã·ãã¥ã¬ã¼ã¿ï¼ã·ãå³ã¨ãã£ã¿ã¼ï¼ å³è³å¼ã·ãã·ãã«ã¼ã ï¼ å¯¾æ¦ä¼ã»ã³ãã¥ããã£æ å ± ã·ãã·ãã·ãªã¼ãº - é£éæ»ç¥ãµã¤ã ã·ãm@sã·ãªã¼ãºï¼ãã³ãã³åç»ï¼ ã·ãã·ãé£éå³ã³ã³ãã¼ãã½ãããCapyoã ãã¦ã³ãã¼ã 説æï¼ã¤ãã»ã³å ããã°ï¼
2009å¹´07æ07æ¥ ï¼ç«ï¼ BioWare ãã²ã¼ã ã«æ¦éãå¿ è¦ãã©ããè°è«ãã¦ããã å ¨ã³ã³ãã³ã, ç·å: ãã¥ã¼ã¹ BioWareã®ã¼ãã©ã«ã»ããã¼ã¸ã£ã¼Ray Muzykaæ°ã¨ã¯ãªã¨ã¤ãã£ãã»ãªãã£ãµã¼Greg Zeschukæ°ãGamesIndustry.bizã®åæã«çããã²ã¼ã ã«ãããç©èªãæã¤å¯è½æ§ã«ã¤ãã¦èªã£ã¦ãã¾ãã â¼ æè¿ã¯ã²ã¼ã ã®ã¦ã¼ã¶ã¼å±¤ãæ¡å¤§ãããã¨ããåããæ´»çºã«ãªã£ã¦ãã¾ããä»ã®ã¨ãããå¤ãã¯ãã¼ãã¦ã§ã¢é¢ã§ã®åãã§ãããã²ã¼ã ã«ãããã¹ãã¼ãªã¼ããªã³ã°ãã²ã¼ã ã®ã¦ã¼ã¶ã¼å±¤ãæ¡å¤§ããäºãåºæ¥ãã¨æãã¾ããï¼ Greg Zeschuk: ãããå¿è«ã§ãããç©èªã¨ããã®ã¯ãæã ãå ±æããæãä¸è¬çã§æ ¹æ¬ã«ãããã®ãªãã§ãã人é¡ã®æ´å²ã®æåããåå¨ãããã®ã§ããã£ã³ãã»ãã¡ã¤ã¢ãå²ãã§ç©èªãèªãåãã¨ããã®ã¯ã¨ã³ã¿ã¼ãã¤ã¡ã³ãã®å½¢ãªãã§ããããæ ç»ã¯ã
ã²ã¼ã ã®ä½ãæ¹ã¨ã¢ã«ã´ãªãºã ãã¸ã£ã³ã«å¥ã«ã¾ã¨ãã¦ã¿ã¾ãããã²ã¼ã å¶ä½ããããã°ã©ãã³ã°ã®åå¼·ç¨ã«ãæ´»ç¨ãã ãããè¨èªå¥ã²ã¼ã ããã°ã©ãã³ã°å¶ä½è¬åº§ä¸è¦§ããããã¦ãèªã¿ãã ããã ãªã³ã¯åããããã¦ãããã®ã¯ãURLã表示ãã¦ããã®ã§ãInternet Archiveãªã©ã§ãã£ãã·ã¥ã表示ããã¦ã¿ã¦ãã ããã RPG ã²ã¼ã ã®ä¹±æ°è§£æ ä¹±æ°ãå©ç¨ããæµåºç¾ã¢ã«ã´ãªãºã ã®è§£èª¬ å種ã²ã¼ã ããã°ã©ã è§£æ FFããã©ã¯ã¨ããããµã¬ã®ããã°ã©ã ã®è§£æãä¹±æ°ã®è¨ç®ãªã© ãã¡ã¼ã¸è¨ç®ããããï¼http://ysfactory.nobody.jp/ys/prg/calculation_public.htmlï¼ ãã¡ã¼ã¸ã®è¨ç®å¼ ã¨ã³ã«ã¦ã³ãã«ã¤ãã¦èãã¦ã¿ã ã¨ã³ã«ã¦ã³ãï¼ãããã§ã®æµã¨ã®ééï¼ã®å¦çæ¹æ³ãããã RPGã®ä½ãæ¹ - ã²ã¼ã ãã«2000 RPGã®ã¢ã«ã´ãªãºã ãã«ã¢ã¼ã¬ã®å¡ ä¹±æ°ã®å·¥å¤«ã®
âââ Original Games & Illustration Site Inu to Neko (since 2003 1.22) âââ ï¼å¤§éæãªè¿æ³å ±åï¼ã(2024.1/11) æ°å¹´ããã¾ãã¦ããã§ã¨ããããã¾ãï¼ æ¯å¹´æ¥é ã«ãªãªã¼ã¹ããã¦ããã ãã¦ããç¬ã¨ç«ã®æ°ä½ã²ã¼ã ã§ãã 宿ã¾ã§ããå°ãæéããããããã§ãã éæå¶ä½ä¸ã§å¤§å¤æç¸®ã§ãããä»ãã°ãããå¾ ã¡ãã ããã°å¹¸ãã§ãã ä»å¹´ãç¬ã¨ç«ããããããé¡ããããã¾ãã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}