Abt Associates: Counter-Insurgency Game Design Feasibility and Evaluation Study. ARPA, Pentagon (1965)
Google Scholar
Abt Associates: Biography of Clark C. Abt. http://www.abtassociates.com/page.cfm?PageID=104 (2005). Accessed 26 Oct 2010
Abt, C.C.: Serious Games. Viking Press, New York (1970)
Google Scholar
Alvarez, J., Alvarez, V., Djaouti, D., Michaud, L.: Serious Games: Training & Teaching – Healthcare – Defence & Security – Information & Communication. IDATE, France (2010)
Google Scholar
America’s Army: The making of America’s Army. America’s Army Official Website. http://www.americasarmy.com/aa/about/makingof.php#3 (2010, July 4). Accessed 17 Nov 2010
Anderson, J.: Who really invented the video game? Creat. Comput. Video Arcade Games 1(1), 8 (1983)
Google Scholar
Ashcraft, B.: Arcade Mania: The Turbo-charged World of Japan’s Game Centers. Editions Pix’N Love, France (2009)
Google Scholar
Baer, R.H.: Videogames: In the Beginning. Rolenta Press, Springfield, NJ (2005)
Google Scholar
Banister, A.W.: The case for cold war gaming in the military services. Air University Review. http://www.airpower.au.af.mil/airchronicles/aureview/1967/jul-aug/banister.html (1967, July)
Barton, M., Loguidice, B.: The history of pong: Avoid missing game to start industry. http://www.gamasutra.com/view/feature/3900/the_history_of_pong_avoid_missing_.php?print=1 (2009a, January 9). Accessed 27 Oct 2010
Barton, M., Loguidice, B.: The history of spacewar!: The best waste of time in the history of the universe. http://www.gamasutra.com/view/feature/4047/the_history_of_spacewar_the_best_.php?print=1 (2009b, June 10). Accessed 27 Oct 2010
Bennett, J.M., Broomham, R., Murton, P., Pearcey, T., Rutledge, R.: Computing in Australia: The Development of a Profession. Hale & Iremonger, Sydney (1994)
Google Scholar
Bernstein, A., Roberts, M.D.V., Arbuckle, T., Belsky, M.A.: A chess playing program for the IBM 704. In: Managing Requirements Knowledge, International Workshop on, vol. 0, p. 157. IEEE Computer Society, Los Alamitos, CA (1958). doi: http://doi.ieeecomputersociety.org/10.1109/AFIPS.1958.1
Brown, S.J., Lieberman, D.A., Gemeny, B.A., Fan, Y.C., Wilson, D.M., Pasta, D.J.: Educational video game for juvenile diabetes: Results of a controlled trial. Inform. Health Soc. Care 22(1), 77–89 (1997)
Google Scholar
Caspian Learning: Serious Games in Defence Education. Caspian Learning, Royaume-Uni (2008)
Google Scholar
Chaplin, H., Ruby, A.: Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Algonquin Books, Chapel Hill, NC (2006)
Google Scholar
Cohen, D.: OXO aka Noughts and Crosses – The First Video Game. About.com: Classic Video Games. http://classicgames.about.com/od/computergames/p/OXOProfile.htm (2009, October 30). Accessed 27 Oct 2010
Copeland, J.: A Brief History of Computing. http://www.alanturing.net/turing_archive/pages/Reference%20Articles/BriefHistofComp.html (2000, June). Accessed 17 Nov 2010
Daly, W.G.: Computer Strategies for the Game of Qubic (Master thesis). Massachusetts Institute of Technology, Cambridge, MA (1961, February)
Google Scholar
Dondero, L.J.: A Hierarchy of Combat Analysis Models. General Research Corporation, USA (1973)
Google Scholar
Donovan, T.: Replay: The History of Video Games. Yellow Ant Media Ltd, United Kingdom (2010)
Google Scholar
Dunnigan, J.F.: The Complete Wargames Handbook: How to Play, Design, and Find Them (Rev Sub.). Quill, New York. http://www.hyw.com/books/wargameshandbook/contents.htm (1992)
ELSPA: Unlimited Learning: Computer and Videogames in the Learning Landscape. ELSPA, Royaume-Uni (2006)
Google Scholar
ESA: Essential Facts About the Computer and Video Game Industry. ESA, Washington, DC (2010)
Google Scholar
Fleming, J.: Down the Hyper-Spatial Tube: Spacewar and the Birth of Digital Game Culture. http://www.gamasutra.com/view/feature/1433/down_the_hyperspatial_tube_.php?print=1 (2007, June 1). Accessed 27 Oct 2010
Gee, J.P.: Learning by design: Good video games as learning machines. E-Learning 2(1), 5 (2005). doi:10.2304/elea.2005.2.1.5
Google Scholar
Gee, J.P.: What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition (2nd ed.). Palgrave Macmillan, New York (2007)
Google Scholar
Graetz, M.: The origin of spacewar! Creat. Comput. 56–67, USA (1981, June)
Google Scholar
Graham, B.: Serious Games: Art, Interaction, Technology. Barbican Art Gallery in association with Tyne & Wear Museums, London (1996)
Google Scholar
Grossman, D., Degaetano, G.: Stop Teaching Our Kids to Kill: A Call to Action Against TV, Movie and Video Game Violence (1er ed.). Crown Archetype, USA (1999)
Google Scholar
Gudmundsen, J.: Movement aims to get serious about games. USA Today. http://www.usatoday.com/tech/gaming/2006-05-19-serious-games_x.htm (2006, May 19)
Halter, E.: From Sun Tzu to Xbox: War and Video Games. Thunder’s Mouth Press, New York (2006)
Google Scholar
Harfield, M.: Not Dark Yet: A Very Funny Book About a Very Serious Game. Loose Chippings Books, United Kingdom (2008)
Google Scholar
Harrison Jr., J.O.: Computer-Aided Information Systems for Gaming. Research Analysis Corporation, USA (1964)
Google Scholar
Herman, L.: Phoenix: The Fall & Rise of Videogames, 2nd edn. Rolenta Press, USA (1997)
Google Scholar
Herz, J.C.: Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds, 1er edn. Little, Brown and Company, Boston, MA (1997)
Google Scholar
Huizinga, J.: Homo ludens. Gallimard, Paris (1951)
Google Scholar
Jackson, M.: Christopher Strachey: A personal recollection. Higher Order Symbol. Comput. 13, 73–74 (2000). doi:10.1023/A:1010005808988
Article
Google Scholar
James, H.: Halcyon Days. http://www.dadgum.com/halcyon/ (1997)
Jansiewicz, D.R.: The New Alexandria Simulation: A Serious Game of State and Local Politics. Canfield Press, San Francisco, CA (1973)
Google Scholar
Jansiewicz, D.R.: The game of politics – frequently asked questions. http://www.gameofpolitics.com/f__a__q_.htm (2011). Accessed 8 Feb 2011
Kahn, M.A., Perez, K.M.: The game of politics simulation: An exploratory study. J. Political Sci. Educ. 5(4), 332 (2009). doi:10.1080/15512160903253707
Article
Google Scholar
Kent, S.L.: The Ultimate History of Video Games, 1er edn. Three Rivers Press, New York (2001)
Google Scholar
Klopfer, E., Osterweil, S., Salen, K.: Moving Learning Games Forward. The Education Arcade, Massachusetts Institute of Technology, USA (2009)
Google Scholar
Kohler, C.: Power-Up: How Japanese Video Games Gave the World an Extra Life. BRADY GAMES, USA (2004)
Google Scholar
Levy, S.: Hackers: Heroes of the Computer Revolution. Anchor Press, USA (1984)
Google Scholar
Lieberman, D.A.: Management of chronic pediatric diseases with interactive health games: Theory and research findings. J. Ambulatory Care Manage. 24(1), 26–38 (2001)
Article
MathSciNet
Google Scholar
Manning, J.: The Emblem. Reaktion Books, United Kingdom (2004)
Google Scholar
Michael, D., Chen, S.: Serious Games: Games That Educate, Train, and Inform, 1er edn. Course Technology PTR, USA (2005)
Google Scholar
Montfort, N.: Twisty Little Passages: An Approach to Interactive Fiction. The MIT Press, Cambridge, MA (2005)
Google Scholar
Newell, A., Shaw, J., Simon, H.A.: Chess-Playing Program and the Problem of Complexity. RAND Corporation, USA (1958)
Google Scholar
Poole, S.: Trigger Happy. Fourth Estate, London (2001)
Google Scholar
Railton, J.: The A to Z of Cool Computer Games (illustrated edition.). Allison & Busby, London (2005)
Google Scholar
Research Analysis Corporation: RAC Publications List. Research Analysis Corporation, USA (1965)
Google Scholar
Robertson, D.: The Games in Schools – Community of Practice. European Schoolnet, Brussels (2009)
Google Scholar
Robertson, D., Miller, D.: Using Dr Kawashima’s Brain Training in Primary Classrooms: A Randomised Controlled Study. A Summary for the BBC. Learning and Teaching Scotland, Scotland (2008)
Google Scholar
Sawyer, B.: The “Serious Games” landscape. Presented at the Instructional & Research Technology Symposium for Arts, Humanities and Social Sciences, Camden (2007)
Google Scholar
Sawyer, B.: Foreword : From virtual U to serious game to something bigger. In: Ritterfeld, U., Cody, M., Vorderer, P. (eds.) Serious Games: Mechanisms and Effects, 1er edn. pp. XI–XVI Routledge, New York (2009)
Google Scholar
Sawyer, B., Rejeski, D.: Serious Games: Improving Public Policy Through Game-Based Learning and Simulation. Woodrow Wilson International Center for Scholars, Washington, DC (2002)
Google Scholar
Schrage, M.: Serious Play: How the World’s Best Companies Simulate to Innovate, 1er edn. Harvard Business Press, Boston, MA (1999)
Google Scholar
Shaffer, D.W.: How Computer Games Help Children Learn (Reprint.). Palgrave Macmillan, New York (2007)
Google Scholar
Smillie, K.: Some Topics in Computing. http://webdocs.cs.ualberta.ca/~smillie/Topics/Topics.html (2010)
Smith, R.D.: Military Simulation & Serious Games: Where We Came From and Where We are Going. Modelbenders LLC, USA (2009)
Google Scholar
Soderberg, H.: The Serious Game, 1er edn. Marion Boyars Publishers Ltd, United Kingdom (2001)
Google Scholar
Wall, B.: Biography of Dietrich Prinz (2009, February)
Google Scholar
Wilson, A.: The Bomb and the Computer, 1st edn. Barrie & Rockliff the Cresset P., London (1968)
Google Scholar
Wolf, M.J.: The Video Game Explosion: A History from Pong to Playstation and Beyond. Greenwood Press, Westport, CT (2007)
Google Scholar
Zyda, M.: From visual simulation to virtual reality to games. Computer 38(9), 25–32 (2005)
Article
Google Scholar