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Gangs of Rome Scenario 1

Mestrius, an aging Dominus, is taking a walk in the market square when he is surrounded by fighters loyal to his son Autobus, a political rival. Mestrius' gang must escort him out of the market safely before he is killed. Player A controls Mestrius' gang tasked with escorting him to the edge of the table to escape. Players B and C each control rival gangs seeking to kill Mestrius for different motivations. The scenario models a dangerous situation for Mestrius requiring his gang's protection.
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0% found this document useful (0 votes)
163 views

Gangs of Rome Scenario 1

Mestrius, an aging Dominus, is taking a walk in the market square when he is surrounded by fighters loyal to his son Autobus, a political rival. Mestrius' gang must escort him out of the market safely before he is killed. Player A controls Mestrius' gang tasked with escorting him to the edge of the table to escape. Players B and C each control rival gangs seeking to kill Mestrius for different motivations. The scenario models a dangerous situation for Mestrius requiring his gang's protection.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Careless is as Careless Dies

They’d always warned him. “You take too many risks, Mestrius,” they said. “You’re too blasé.” “You think you’re indestructible.” “Your
luck’s going to run out one day…”
And that day, it seems, is finally here.
Dominus Mestrius, taking his customary walk through the markets, has been hemmed in by fighters loyal to Mestrius’ youngest son –
and rival for the senate – Autobus. Now Mestrius’ gang must escort the careless Dominus out of the market square before he is killed
by Autobus’ gang.

SCENARIO REQUIREMENTS
Player B/C deployment zone • Sufficient buildings/structures/obstacles to enclose the
centre of the table as shown
• Four mobs
• No Incola, the denizens of Rome.
A 3x3’ table is recommended for this scenario. Two opposing
table edges should be lined with as many buildings as necessary to
make the table edges inaccessible. The remaining ends of the table
should be left open and completely unpopulated by buildings. The
space between these two rows of buildings can also be populated
with a selection of market stalls and carts.
Player A
deployment zone

Player B/C deployment zone

SCENARIO RULES SPECIAL RULES: MESTRIUS


Player A has a gang of five fighters and a Dominus (Mestrius). The Mestrius has six Flesh. He doesn’t know how to Bind, but a fighter
total cost for player A’s gang should not exceed 130 coin, including equipped with either a Stitch Kit or Miraculous Ointment may
Denarii. This cost does not include the Dominus, who incurs no use them on Mestrius whilst in base-to-base contact with him.
cost. A friendly model may also perform a Bind action and ‘gift’ that
healed Flesh to Mestrius.
Player B has a gang of six Fighters. The cost of this gang should
not exceed 120 coin, including Denarii. Mestrius has no card, no Jigsaw Base and no weapons. Due to his
advancing age, he may only perform one Move action per turn.
In the case of a three player scenario, Player A should play Mestrius’
He must share the activation of, and move in base-to-base contact
gang of 125 coin, Player B should play Autobus’ gang, and Player
with, an allied fighter. As he shares the activation of that fighter,
C should play the gang of another of Mestrius’ rivals, his estranged
Mestrius does not contribute a pebble to the blind draw.
daughter Lucretia. Both Player B and C should field gangs of 65
coins each, including Denarii. Mestrius may never move independently and, if not in contact
with an allied fighter, will freeze on the spot until such a time he
Player A deploys his gang with 3" of table’s centre. Mestrius must
is rescued or killed.
be in base-to-base contact with one of the gang members. Player B
must, in the case of a two player game, deploy three fighters within A fighter in base-to-base contact with Mestrius cannot Blend.
6" of one of the tables open ends, and the other three within 6" of
the opposite side of the table.
In the case of a three player game, players B and C should each set
up three fighters within 6" of opposing table edges.
Beyond these stipulations, normal rules of deployment apply.
In the case of a three player game, activation is dictated by blind
draw as per normal play.

VICTORY CONDITIONS
Mestrius is considered to have escaped if he reaches either of the open table edges and, once he reaches said table edge, he is still alive
by the end of the round. In this event player A is considered the winner.
If Mestrius is killed, victory is awarded to whichever player’s fighter delivered the final blow, be it Player B or C.
If Mestrius is killed and this scenario is included in an ongoing campaign, player A may continue to use and develop his or her gang as
per the normal campaign rules. The gang, however, will be considered as having a new Dominus.

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