Gangs of Rome Scenario 1
Gangs of Rome Scenario 1
They’d always warned him. “You take too many risks, Mestrius,” they said. “You’re too blasé.” “You think you’re indestructible.” “Your
luck’s going to run out one day…”
And that day, it seems, is finally here.
Dominus Mestrius, taking his customary walk through the markets, has been hemmed in by fighters loyal to Mestrius’ youngest son –
and rival for the senate – Autobus. Now Mestrius’ gang must escort the careless Dominus out of the market square before he is killed
by Autobus’ gang.
SCENARIO REQUIREMENTS
Player B/C deployment zone • Sufficient buildings/structures/obstacles to enclose the
centre of the table as shown
• Four mobs
• No Incola, the denizens of Rome.
A 3x3’ table is recommended for this scenario. Two opposing
table edges should be lined with as many buildings as necessary to
make the table edges inaccessible. The remaining ends of the table
should be left open and completely unpopulated by buildings. The
space between these two rows of buildings can also be populated
with a selection of market stalls and carts.
Player A
deployment zone
VICTORY CONDITIONS
Mestrius is considered to have escaped if he reaches either of the open table edges and, once he reaches said table edge, he is still alive
by the end of the round. In this event player A is considered the winner.
If Mestrius is killed, victory is awarded to whichever player’s fighter delivered the final blow, be it Player B or C.
If Mestrius is killed and this scenario is included in an ongoing campaign, player A may continue to use and develop his or her gang as
per the normal campaign rules. The gang, however, will be considered as having a new Dominus.