Watch us roll : essays on actual play and performance in tabletop role-playing games
Shelly Jones (Editor)
"Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment"-- Provided by publisher
eBook, English, 2021
McFarland & Company, Inc., Publishers, Jefferson, North Carolina, 2021
1 online resource (viii, 218 pages) : illustrations
9781476643434, 1476643431
1267420585
Introduction : from actually playing to actual play / Shelly Jones
Actual play reports : Forge theory and the forums / Evan Torner
Birth of a new medium or just bad TV? : framing and fractality of actual play / Julia J.C. Blau
Critical role and audience Impact on tabletop roleplay / Robyn Hope
Communal narrative in actual play environments : roles of participants, observers and their intersections / Anthony David Franklin
Diversity and audience interaction in critical role and the adventure zone / G.L. van Os
Critical fails : fan reactions to player and character choices in critical role / Christine Dandrow
Actual play audience archive : analyzing the critical role fandom / Shelly Jones
Consumable play : a performative model of actual play networks / Mariah E. Marsden and Kelsey Paige Mason
Actual play as actual learning : what gamers, teachers and designers can learn about learning from actual play videos / Alex Lane
Conclusion / Shelly Jones