Overview
AMD's FirePro™ and FireGL™ Workstation Graphics accelerators provide the performance and reliability required by professional users. In addition to the tools and utilities found in the GPU Tools section of this site, AMD offers tools, libraries, and sample code created specifically for developers building products for professional customers that use AMD's Workstation Graphics products.
OpenGL Tessellation Samples
OpenGL sample code for ATI hardware tessellation. Source code samples included for both Windows and Linux. The sample code implements CatmullClark subdivision using the ATI hardware tessellation extensions. The AMD_vertex_shader_tessellator extension documentation describes the hardware tessellation OpenGL extension API in detail. The CatmullCarkSubD whitepaper describes the the algorithms used and provides details on the sample code implementation.
» AMD_vertex_shader_tessellator
» Catmull Clark Subdivision Demo Whitepaper
» CatmullClarkSubD.zip (252KB)
» CatmullClarkSubDLinux.tar.gz (613KB)
10-bit Per Component Samples
Documentation that describes AMD graphics adapter 10-bit per component display technology and sample OpenGL source code that illustrates how to create and display 10-bit per component surfaces. Requires a 10-bit per component (commonly called "30-bit") capable monitor, such as the HP DreamColor LP2480zx, to run and display the images correctly.
» AMD’s 10-bit Video Output Technology
» 10bit_demo.zip (1.55MB)
Maya Tessellator Plug-in
The Maya Tessellator Plug-in allows users of Autodesk's Maya to take advantage of FirePro Graphics GPU tessellation hardware. The readme.doc file in the package describes how to install and use the plug-in. Binaries are included for XP 32 and XP 64 operating systems.
» MayaTessellator.zip (479KB)
Documentation
» AMD – Introduction to OpenGL 3.0 Whitepaper
Downloads