The Wayback Machine - https://web.archive.org/web/20200527055553/https://github.com/topics/rts
Skip to content
#

rts

Here are 144 public repositories matching this topic...

iamrecursion
iamrecursion commented Jan 22, 2020

Summary

One of the key pillars of Enso Studio's usability is the intelligent nature of its searcher. The searcher can be thought of as autocomplete on steroids. It takes into account obvious things like the location in code and the contextual type, but also more user-focused things such as unimported symbols, searching within documentation, and so on.

Value

We will be able to provide

OmniBlade
OmniBlade commented Feb 18, 2018

Operating System: Any

Commit/build: None

Original game source: Any

*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)

Issue explanation

Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c

FolkertVanVerseveld
FolkertVanVerseveld commented Mar 31, 2018

Development has been suspended for almost 6 months on the public repo
because the reverse enginering process took much longer than expected. I
am also very busy irl but I am doing my best to resume this project step
by step.

I have been thinking for a long time about the best way to continue this
project. There is a lot of ugly code and even some broken stuff as well.
I am currently thinki

Askaholic
Askaholic commented Mar 28, 2020

Not entirely sure how acus_per_player is set to 0 (maybe there was an observer in the game?), but the GameStatsService doesn't handle this correctly.

Traceback (most recent call last): 
  File "/code/server/games/game.py", line 355, in _process_army_stats_for_player
    player, self, self._army_stats
  File "/code/server/stats/game_stats_service.py", line 79, in process_game_stats
DarkianMaker
DarkianMaker commented Oct 22, 2019

Issue:
Playing the Prologue mission of the Orthalm campaign starts with an error saying the unit type Recruit has been disabled. The mission can be played after closing the error message.

Cause:
Recruits are disabled but haven't been removed from the campaign mission.

Solution:
Updating the mission by removing Recruits and replacing them with other units to man the towers. (This will have

move[bot]
move[bot] commented Sep 30, 2018

@andy5995 commented on May 9, 2018, 2:48 PM UTC:

When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.

This is temporarily worked around by using \n within the description.

The source of this problem is probably in

Improve this page

Add a description, image, and links to the rts topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the rts topic, visit your repo's landing page and select "manage topics."

Learn more

You can’t perform that action at this time.