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May 27, 2020 - Java
rts
Here are 144 public repositories matching this topic...
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May 16, 2020 - C
Update readme
The current readme is out of date. Some things of note:
- Work in progress section is out of date. Perhaps we need to rethink it completely, as it can be hard to keep it up to date at the detail level.
- A "how to build/contribute" guide would be very useful.
- There's no link to our new website.
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May 26, 2020 - C#
Summary
One of the key pillars of Enso Studio's usability is the intelligent nature of its searcher. The searcher can be thought of as autocomplete on steroids. It takes into account obvious things like the location in code and the contextual type, but also more user-focused things such as unimported symbols, searching within documentation, and so on.
Value
We will be able to provide
Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Mar 15, 2020 - Pascal
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May 11, 2020 - C++
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Dec 6, 2016 - Go
Westwood seems used the team mission to attack any ships but this won't set the target cause the Quarry switch doesn't handle QUARRY_VESSELS.
Not sure if this is a bug or they deliberately disabled it, or it went unnoticed.
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May 13, 2020 - C++
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May 1, 2020
The "L" in load (in the filename) is capitalized on line 279 of RTS-GMLC/RTS_Data/SourceData/timeseries_pointers.csv, but not capitalized in the filename it references, RTS-GMLC/RTS_Data/timeseries/Load/REAL_TIME_regional_load.csv.
This makes writing parsers for file systems which respect capitalization difficult.
Development has been suspended for almost 6 months on the public repo
because the reverse enginering process took much longer than expected. I
am also very busy irl but I am doing my best to resume this project step
by step.
I have been thinking for a long time about the best way to continue this
project. There is a lot of ugly code and even some broken stuff as well.
I am currently thinki
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Feb 29, 2020 - HTML
Not entirely sure how acus_per_player
is set to 0 (maybe there was an observer in the game?), but the GameStatsService
doesn't handle this correctly.
Traceback (most recent call last):
File "/code/server/games/game.py", line 355, in _process_army_stats_for_player
player, self, self._army_stats
File "/code/server/stats/game_stats_service.py", line 79, in process_game_stats
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Apr 7, 2020 - C++
Issue:
Playing the Prologue mission of the Orthalm campaign starts with an error saying the unit type Recruit has been disabled. The mission can be played after closing the error message.
Cause:
Recruits are disabled but haven't been removed from the campaign mission.
Solution:
Updating the mission by removing Recruits and replacing them with other units to man the towers. (This will have
@andy5995 commented on May 9, 2018, 2:48 PM UTC:
When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.
This is temporarily worked around by using \n
within the description.
The source of this problem is probably in
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May 24, 2020 - C#
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May 26, 2020 - C#
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When running Beta Campaign, mission 1 at least, slowing down the game (Ctrl +/-) does not change the raindrop spawn rate.