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14.
Stuff: Weapons, Items, Etc.�
14.1 Weapons� There are many weapons in doom (with color used for personal palette of player):� Knife (gray).
Attachment to the machine pistol. Does minimum damage, more on�
Machine Pistol (violet). One shot at a time. Has knife attachment for close combat.� Shotgun (blue).
One shot at a time. Much more powerful, wider target range.�
Automatic machine gun (green). Multiple-shots of pistol-level damage.� Missile launcher (yellow). Shoots very damaging missiles. Large Recoil.� Added in Episode 2:� Dark Claw (black).
Demon weapon that casts a dark cloud of tortured essence.�
Added in Episode 3:� Probiectile (orange). Minimal damage, but gives readout on enemy.� Added in Doom 4-6 are:� Spray rifle (brown).
Multiple shots in a 600 are. Powerful as shotgun, but spread�
BFG 2704 (red).
Horrible hallway-scouring weapon. Damages user a bit. Awful�
In the commercial game, we have the final, rare weapon:� Unmaker (white). Demon-tech weapon that hurts pure demons a lot, demon-humans very little, tech demons some. Made of demon bones.� Ammo is required for weapons, of course, so here it is!� Bullets. Used by, pistol, shotgun (gamism), machine gun, spray rifle.� Cells. Plasma Gun, BFG 2704.Grenades. Grenade launcher.� Missiles. Missile Launcher.� Killed humans.
The Darkclaw and Unmaker feed on human souls. Killing�
14.2 Useful Items� There's a lot of useful stuff in Doom. For instance. we got yer healing:� Stim-Pack.
Provides small boost to health -- it keeps you going until you can get
real�
Medikit. Provides good bonus to health.� Soul sphere.
Contains the life energy of a human soul (and thus, it is a 1-Up)!�
We got yer treasure:� Blood Receptacle. Gold bowl used in sacrifices.� Dagger.� Also used in sacrifices, this knife is black and red.� Chi Gem. Drops
from true demons once they die, valuable item. Colors denote�
Unholy Bible.
Found only in Hell, this is a tome of great evil and holds some�
And, o' course, we got yer powerups:� Detectors/Enhancers:�
Armor:�
Energy fields
(very high damage can overload them):�
Both armor and energy
shields take damage when hit, until they are no longer�
Other protections:�
14.3 Interesting Items� Episodes 2-6 and
the commercial game will have items that fill out the story, and�
Some ideas: memos,
notes, clothes, signs of inhabitance, junk, familiar but�
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