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pathfinding

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graphhopper
easbar
easbar commented Apr 18, 2020
  1. go to https://graphhopper.com/maps/
  2. from/to text fields are empty, click one of the vehicle icons
  3. right click the map -> 'Set as Start/Intermediate/End' entries are grayed out
  4. (bonus) click vehicle icon again -> markers are created in Sibay, Russia, context menu entries become active again, but from/to fields still empty even though there are markers on the map

Currently Implemented Path Finding (Dijkstras, BFS, A Star, BiDirectional) Sorting (Merge, Quick, Heap, Bubble, Insertion, Selection) Backtracking (NQueen Problem) Searching (Linear, Binary)
  • Updated Aug 19, 2020
  • JavaScript
Self-driving-vehicle

Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
  • Updated Dec 18, 2019
  • C#

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