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May 22, 2020 - Lua
#
lua-script
Here are 211 public repositories matching this topic...
Advanced vulnerability scanning with Nmap NSE
security
security-audit
lua
exploit
lua-script
nmap
penetration-testing
vulnerability
vulnerability-databases
vulnerability-detection
nse
vulnerability-identification
vulnerability-scanners
security-scanner
vulnerability-assessment
nmap-scripts
nsescript
nmap-scan-script
vulnerability-scanning
vulnerability-database-entry
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
game
game-engine
cpp
engine
game-development
python-script
ecs
entity-component-system
lua-script
entity
cpp17
entity-component
cpp-library
gameobject
cpp-templates
cpp-game-engine
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Sep 23, 2020 - C++
vadi2
commented
Apr 28, 2020
Brief summary of issue / Description of requested feature:
Steps to reproduce the issue / Reasons for adding feature:
- Open up alias editor on macOS.
Error output / Expected result of feature
Fonts should be consistent & professional.
Extra infor
Collection of scripts to configure Betaflight from your TX (currently only supported in OpenTx)
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Oct 2, 2020 - Lua
Sygmei
commented
Oct 1, 2020
ÖbEngine only supports bitmap formats for now through the SFML library.
It would be nice to have SVG support (with a library that converts SVG to a Texture which will then be usable for example).
I know two potentials libraries that could do the job but do not hesitate to suggest another one :
Place to look at :
Lua language support for Godot Engine
open-source
gamedev
lua
game-engine
cpp
game-development
lua-script
godotengine
godot
godot-engine
apache2
luascript
lua-support
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Sep 25, 2020 - C++
League of legends bot is a pixel bot for League Of Legends 10.19, written in C# .NET using image processing , and dependency injection (Pattern Scripting)
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Oct 1, 2020 - C#
An experimental game framework written in luajit
linux
font
gui
lua-library
lua
game-engine
ffi
game-development
luajit
lua-script
love2d
ffi-wrapper
game-framework
luajit-ffi-bindings
engine3d
source-engine
garrysmod
luajit-ffi
game-dev
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May 18, 2020 - Lua
QQ机器人 /(实验性)在Android上运行Mirai-console
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Aug 22, 2020 - Kotlin
auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.
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Aug 23, 2020 - Lua
Discord Rich Presence integration for mpv Media Player
python
windows
linux
mac
lua
osx
script
mpv
discord
luajit
lua-script
python3
mpv-script
rich-presence
discord-rpc
discord-rich-presence
mpv-discordrpc
mpv-media-player
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Aug 22, 2020 - Lua
A collection of Lua scripts and RAM watches for BizHawk.
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Oct 1, 2020 - Lua
Lua <-> C++ bindings libraries benchmark
c-plus-plus
benchmark
performance
lua
cpp
best-practices
lua-script
cpp11
sol
selene
lua-bindings
luabind
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Sep 15, 2015 - C++
Lua scripts for the OpenTx software environment.
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Nov 21, 2019 - Lua
TTS and ASR module with auto Voice Active Detecting supported for Freeswitch. I build it for Nature sound interactive, With the embedded LUA engine we could easly build a Freeswtich application like this.
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Jul 21, 2019 - C
A Lua server manager for 7 Days to Die powered by Mudlet
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Jul 15, 2020 - Lua
Creates animated gifs using mpv hotkeys
windows
generator
lua
ffmpeg
script
mpv
lua-script
gif
port
mpv-script
gif-maker
gif-creator
gif-generator
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Sep 19, 2020 - Lua
redirect file open operations via LD_PRELOAD
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Aug 25, 2020 - C
Simple WAF with Nginx+Lua+OpenResty using the blacklists as filters of Apility.IO service
dockerfile
blacklist
lua-library
lua
filter
lua-script
nginx-configuration
nginx-service
nginx-waf
apilityio-url
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Mar 9, 2018 - Lua
Anti-Aim lua for Aimware - CS:GO
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Jul 9, 2020 - Lua
Trim mode for mpv — Turn mpv into lossless video editor.
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May 29, 2020 - Lua
A LUA script for Codenames on Tabletop Simulator for Steam.
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Apr 4, 2020
A free, open-source and advanced bot for PokeOne(https://discord.gg/bNYRTFn).
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Mar 14, 2020 - C#
A framework for making AI for Super Street Fighter 2
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Aug 15, 2017 - Lua
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The ported markdown documentation attempts to glean technical documentation that is relevant to moonjit such as installation and execution instructions, API, etc. It does not have benchmark numbers, sponsorship acknowledgements or contact details since they are not relevant to moonjit.
In the process however, a number of cross-links have gone missing and the port also may have errors, formatti