-
Updated
Aug 30, 2020 - C#
rts
Here are 159 public repositories matching this topic...
-
Updated
Aug 30, 2020 - Java
-
Updated
Aug 25, 2020 - C
-
Updated
Aug 29, 2020 - C#
-
Updated
Aug 23, 2020 - C#
-
Updated
Jun 24, 2020 - Scala
Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
-
Updated
Mar 15, 2020 - Pascal
-
Updated
Aug 20, 2020 - C++
-
Updated
Jun 30, 2020 - Go
-
Updated
Jul 6, 2020 - C++
Currently if a unit is spotted by a third party but not in direct line of sight of a shooter, the shooter will still shoot. This should not happen.
-
Updated
Aug 30, 2020 - C++
-
Updated
Aug 5, 2020 - C#
-
Updated
Aug 21, 2020 - HTML
-
Updated
May 1, 2020
-
Updated
Aug 22, 2020 - C++
When I added the coop validity checks initially, I added them all on the base Game
class with a switch that checked the featured mod. However in hindsight, I should have made use of the existing object oriented design and put the coop checks in the CoopGame
subclass. This would have the added benefit of decoupling the coop validity checks from the featured mod. We should also do a similar refa
-
Updated
Feb 29, 2020 - HTML
-
Updated
Aug 20, 2020 - C#
-
Updated
Aug 12, 2020 - C++
-
Updated
Jul 20, 2020
@andy5995 commented on May 9, 2018, 2:48 PM UTC:
When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.
This is temporarily worked around by using \n
within the description.
The source of this problem is probably in
Improve this page
Add a description, image, and links to the rts topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the rts topic, visit your repo's landing page and select "manage topics."
Possible place where the amount of "kills" a unit has done would be up here, after everything.