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rts

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Thyme
OmniBlade
OmniBlade commented Feb 18, 2018

Operating System: Any

Commit/build: None

Original game source: Any

*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)

Issue explanation

Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c

Askaholic
Askaholic commented Jul 28, 2020

When I added the coop validity checks initially, I added them all on the base Game class with a switch that checked the featured mod. However in hindsight, I should have made use of the existing object oriented design and put the coop checks in the CoopGame subclass. This would have the added benefit of decoupling the coop validity checks from the featured mod. We should also do a similar refa

move[bot]
move[bot] commented Sep 30, 2018

@andy5995 commented on May 9, 2018, 2:48 PM UTC:

When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.

This is temporarily worked around by using \n within the description.

The source of this problem is probably in

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