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The Wayback Machine - https://web.archive.org/web/20200805174039/https://github.com/topics/physically-based-rendering
#
physically-based-rendering
Here are
100 public repositories
matching this topic...
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
⚡️ 基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading model & image based lighting in various graphics APIs.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
Make audio plug-ins with D
Software rendering engine with PBR. Built from scratch on C++.
3D C/C++ Game Engine - Created By Brady Jessup
A real-time physically based rendering engine written in C++ and OpenGL
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A GPU-accelerated texture painter written in Godot 3.0
Updated
Jul 7, 2019
GDScript
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
3D Game engine with editor
A powerful physically based renderer with a fully featured editor.
Clustered shading implementation with bgfx
A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca.
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Updated
Dec 19, 2017
Rust
A program that takes photographs of a virtual world.
BRDF LUT generation for PBR Pipelines
Simple graphics engine used as submodule in many of my projects
👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Updated
Sep 23, 2019
Swift
Various tests of Physically-Based Rendering via Three.js
Updated
Apr 7, 2017
JavaScript
lightweight webgl rendering tool
Updated
Oct 14, 2018
JavaScript
A developing physically-based hobby renderer written in C++17.
The code and assets for my book "Physically Based Shader Development for Unity 2017"
Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.
Updated
Apr 19, 2020
JavaScript
Global illumination rendering engine
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