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slinkydeveloper
slinkydeveloper commented Aug 11, 2020

ByteBuffers gives a great deal of flexibility (they can be allocated in and off heap). If allocated outside the heap, they give a huge perf boost and, if allocated in the heap, they have more or less the same cost of a byte[].

Replacing byte[] will require changing the MessageReader and MessageWriter interfaces too, together with all the impls

totalcross
flsobral
flsobral commented Jul 1, 2020

I have noticed the Flick implementation is based on the equation for constant translational acceleration in a straight line (MRUV in portuguese), which is repeated at least a couple of times in the Flick implementation.
According to @ItaloYeltsin , we could improve the flick animation by moving this duplicated into a single function and then replace it with some kind of easing curve equation.

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