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The Wayback Machine - https://web.archive.org/web/20200902143122/https://github.com/topics/source-engine
Here are
209 public repositories
matching this topic...
Free open-source game cheat for Counter-Strike: Global Offensive, written in modern C++. GUI powered by imgui.
SourceMod - Source Engine Scripting and Administration
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
🐘 PHP library to query servers that implements Source Engine Query protocol
Source 1 based games such as TF2 and Counter-Strike: Source
A modern Team Fortress 2 performance and customization config
Updated
Sep 1, 2020
Shell
A library to analyze CS:GO demos in C#
Half-Life Advanced Effects (HLAE) is a tool to enrich Source (mainly CS:GO) engine based movie making.
Admin, ban, and comms management system for the Source engine
An experimental game framework written in luajit
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
Multithreaded, hardware accelerated solution to create high quality movies for the Source engine.
Tool to mod Portal 2's Puzzlemaker
Updated
Aug 31, 2020
Python
A tool to assist in the compiling of source engine maps
The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
Updated
Jul 8, 2020
Python
A high-performance java game query library designed for steam/source based games and others
Updated
May 17, 2019
Java
Plugin to import resources from the Source engine in Unity3D.
Visual editor for VMT files used in Source Engine
Standard Items for the BEE2.4
Updated
Sep 1, 2020
Squirrel
A Team Fortress mod on the Source Engine
Simple movie recording tool for Source Engine games
Updated
Apr 10, 2018
Java
Source RCON client for command line
Source Engine Physically Based Rendering implementation
Advanced admin and ban management for the Source game engine
Hammer from 2007 brought up to 2013 standards, with added features
Source RCON Protocol Java library
Updated
Jan 24, 2018
Java
Modification of Source Valve Hammer Editor to fix some issues. Fixes brush vertex precision loss.
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Would like the ability to keep start marks as is done with savelocs.
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Write start mark information to file when created, and delete it when cleared. Can be in
savedlocs.txt
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