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gamedev
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
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Someone new to the project was trying to build it from source and they got the Compiling with a JDK not 8 nor 11
warning, as seen in this log: https://pastebin.com/na70rGh4
but when they do java -version
at the command line, it reports OpenJDK 11.0.8, which is a JDK 11.
That warning could help by printing more details about which JDK gradle is running under, as it may be using some con
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Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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Oct 26, 2020 - C++
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Draft guide on how to write a unit test for pygame
Test stub: https://github.com/pygame/pygame/blob/master/test/surface_test.py#L1017-L1026
Docs: https
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
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