cpp11

C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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Currently Catch2 detects compilers ad-hoc, at the place where the code needs to be compiler-specific. This brings a lot of trouble with more obscure compilers, because compilers like to masquerade for different compilers, such as Clang defining GCC-version macros, ICC defining both, IBM XL self-reporting as Clang, and so on. Because compiler-specific sections of code are often indeed compiler-sp
The doc is great! Hoewever some areas are still missing.
C++11 intoduced raw string literals: https://en.cppreference.com/w/cpp/language/string_literal
It is useful in many different areas, like strings with quotes, multiline strings and for example windows paths without escaping backslashes:
const char win_path[] = R"(c:\some\unescaped\path)";
The same cppreference link als
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PR NVIDIA/cub#218 fixes this CUB's radix sort. We should:
- Check whether Thrust's other backends handle this case correctly.
- Provide a guarantee of this in the stable_sort documentation.
- Add regression tests to enforce this on all backends.
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It would be a cool proof of concept to see Flecs running in the browser. As a first step towards this, the ecs_graphics project could be ported as it showcases the bare minimum for a game with graphics (input + rendering).
Link to example:
https://github.com/SanderMertens/ecs_graphics
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https://github.com/simd-everywhere/simde has done their first release ( https://simd-everywhere.github.io/blog/announcements/release/2020/06/21/0.5.0-release.html ) and it seems like something potentially useful for merging code paths. The most likely candidate I imagine is using SIMD code to replace the non-SIMD fallback path, but maybe it'd be worth checking if it can be used to merge ARM and x8