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Aug 25, 2020 - C++
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Nov 12, 2020 - C#
Related to PR #916
The IP address displayed in the Join Game
main menu should not be dependent on an active internet connection.
Currently, the IP address is resolved by connecting to google's dns server at 8.8.8.8:80
, but this doesn't account for LAN players.
The offending code is in d2game/d2gamescreen/main_menu.go
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Oct 6, 2020 - JavaScript
We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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Nov 12, 2020 - TypeScript
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
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Oct 31, 2020 - C++
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Nov 12, 2020 - Rust
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
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Nov 10, 2020 - Scala
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Nov 2, 2020
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Nov 6, 2020 - C++
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Feb 20, 2019 - C++
Binary FBX starting from 7500 version has different size of null-record - 25 null bytes instead of 13 in previous versions, this should be taken into account when loading binary FBX. Binary FBX of version 7500 can be produced by exporting any model from Blender. Also it has u64 end_offset
, num_attrib
, attrib_list_len
in header of node instead of u32 for previous versions.
Starting point: `f
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Nov 13, 2020 - Pawn
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Oct 16, 2020
Is your feature request related to a problem? Please describe.
When editing an attribute using set/edit
, if the attribute in question is unset or otherwise None
, the string "None"
is prepended to the buffer.
----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
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Oct 24, 2020 - C
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Nov 12, 2020 - C++
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Oct 28, 2020 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
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Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend
libnyan
's already existing C+