-
Updated
Nov 15, 2020 - C++
godotengine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 289 public repositories matching this topic...
-
Updated
Nov 14, 2020 - GDScript
-
Updated
Nov 14, 2020 - GDScript
-
Updated
Nov 8, 2020 - C++
-
Updated
Sep 13, 2019 - Go
-
Updated
Aug 25, 2020 - GDScript
-
Updated
Sep 5, 2020 - GLSL
-
Updated
Nov 15, 2020 - C++
-
Updated
Dec 2, 2019 - Java
I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
If I try to start the game in browser, I get this message:
[Error] call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)')
displayFailureNotice (index.html:248)
promiseReactionJob
I dont know if its supposed to work in the browser environment. Im using Safari Version 13.1.2 (15609.3.5.1.3) on macOS Catalina 10.15.6.
-
Updated
May 12, 2020 - GDScript
-
Updated
Apr 1, 2018 - C++
-
Updated
Jun 26, 2020 - Python
-
Updated
Oct 8, 2020 - Kotlin
I've been trying to get the outline shader to play nice with CanvasModulate+Light2D but cannot get it to work. In unshaded mode the sprite is always visible, in blend_mix or other modes it's all hidden. I cannot see what would need adapted to fit between the two modes, do you have any ideas?
https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader
-
Updated
Oct 9, 2020 - C++
-
Updated
Jul 12, 2020 - GDScript
-
Updated
Sep 26, 2020 - GDScript
-
Updated
Oct 28, 2020 - GDScript
-
Updated
Aug 10, 2020 - GLSL
-
Updated
Nov 10, 2020 - C++
-
Updated
Oct 3, 2019 - GDScript
-
Updated
May 18, 2020 - GDScript
-
Updated
Apr 9, 2018 - GDScript
-
Updated
Sep 8, 2016 - GDScript
-
Updated
Oct 2, 2019 - GDScript
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Describe the problem or limitation you are having in your project:
To make pull requests more consistent, we should provide a pull request template.
Describe how this feature / enhancement will help you overcome this problem or limitation:
It directly related to #11 but can be done separately.
**Show a mock up screenshots/video or a flow diagram explaining how your proposal will wo