
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
You are playing the following Flip Game with your friend: Given a string that contains only these two characters:
+
and-
, you and your friend take turns to flip two consecutive"++"
into"--"
. The game ends when a person can no longer make a move and therefore the other person will be the winner.Write a function to determine if the starting player can guarantee a win.
Example:
Follow up:
Derive your algorithm's runtime complexity.
这道题是之前那道 Flip Game 的拓展,让我们判断先手的玩家是否能赢,可以穷举所有的情况,用回溯法来解题,思路跟上面那题类似,也是从第二个字母开始遍历整个字符串,如果当前字母和之前那个字母都是+,那么递归调用将这两个位置变为--的字符串,如果返回 false,说明当前玩家可以赢,结束循环返回 false。这里同时贴上热心网友 iffalse 的解释,这道题不是问 “1p是否会怎么选都会赢”,而是 “如果1p每次都选特别的两个+,最终他会不会赢”。所以 canWin 这个函数的意思是 “在当前这种状态下,至少有一种选法,能够让他赢”。而 (!canWin) 的意思就变成了 “在当前这种状态下,无论怎么选,都不能赢”。所以 1p 要看的是,是否存在这样一种情况,无论 2p 怎么选,都不会赢。所以只要有一个 (!canWin),1p 就可以确定他会赢。这道题从博弈论的角度会更好理解。每个 player 都想让自己赢,所以每轮他们不会随机选+。每一轮的 player 会选能够让对手输的+。如果无论如何都选不到让对手输的+,那么只能是当前的 player 输了,参见代码如下:
解法一:
第二种解法和第一种解法一样,只是用 find 函数来查找 ++ 的位置,然后把位置赋值给i,然后还是递归调用 canWin 函数,参见代码如下:
解法二:
Github 同步地址:
#294
类似题目:
Nim Game
Flip Game
Guess Number Higher or Lower II
Can I Win
参考资料:
https://leetcode.com/problems/flip-game-ii/
https://leetcode.com/problems/flip-game-ii/discuss/74033/4-line-Java-Solution
https://leetcode.com/problems/flip-game-ii/discuss/74010/Short-Java-and-Ruby
https://leetcode.com/problems/flip-game-ii/discuss/73962/Share-my-Java-backtracking-solution
LeetCode All in One 题目讲解汇总(持续更新中...)
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