
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
On a
N * N
grid, we place some1 * 1 * 1
cubes that are axis-aligned with the x, y, and z axes.Each value
v = grid[i][j]
represents a tower ofv
cubes placed on top of grid cell(i, j)
.Now we view the projection of these cubes onto the xy, yz, and zx planes.
A projection is like a shadow, that maps our 3 dimensional figure to a 2 dimensional plane.
Here, we are viewing the "shadow" when looking at the cubes from the top, the front, and the side.
Return the total area of all three projections.
Example 1:
Example 2:
Example 3:
Example 4:
Example 5:
Note:
1 <= grid.length = grid[0].length <= 50
0 <= grid[i][j] <= 50
这道题给了我们一个二维数组 grid,用来表示一个 3D 物体形状,表示方法是 grid[i][j] 表示在 (i, j) 位置上的高度,就像垒积木一样,累出了一个三维物体。然后让我们计算三个方向的投影面积之和,所谓的三个方向分别是上方 Top,前方 Front,和侧方 Side。用过一些三维建模软件(例如 Maya, 3DMax)的同学,对这个应该不陌生。我们先来考虑正上方投影面积如何计算,由于题目中说了 grid 数组的宽和高相等,那么上方投影就是一个正方形,前提是每个 grid[i][j] 的值都大于0的话。因为若 grid 数组中有0存在,则表示正方形投影会缺少了一块。由于这个大的正方形投影是由 nxn 个小的正方形组成,那么实际上我们只要统计出小正方形的个数,那么大正方形投影的面积也就知道了(是不有点微积分的感觉)。所以我们在遍历的过程中,只要判断若 grid[i][j] 大于0,则结果 res 自增1即可。下面再来考虑另外两个方向的投影怎么计算,另两个方向的投影的可能是不规则图形,参见题目中给的那个图,如果仔细观察的话,其投影图像的每个阶段的高其实就是各行或各列中的最大值,这也不难理解,就像城市中耸立的高度不同的大楼,若要描出城市的轮廓,那么描出来的肯定都是每个位置上最高建筑物的轮廓。那么问题就变成了累加各行各列的最大值。我们实际上在一次遍历中就能完成,使用了一个小 trick,那就是在第二层 for 循环中,行最大值 rowMax 就是不断用 grid[i][j] 来更新,而列最大值 colMax 就是不断用 grid[j][i] 来更新,巧妙的交换i和j,实现了目标。然后分别把更新出来的行列最大值加到结果 res 中即可,参见代码如下:
Github 同步地址:
#883
参考资料:
https://leetcode.com/problems/projection-area-of-3d-shapes/
https://leetcode.com/problems/projection-area-of-3d-shapes/discuss/156726/C%2B%2BJavaPython-Straight-Forward
https://leetcode.com/problems/projection-area-of-3d-shapes/discuss/156771/11-line-1-pass-Java-code-and-explanation-of-the-problem-time-O(N-2)-space-O(1).
LeetCode All in One 题目讲解汇总(持续更新中...)
The text was updated successfully, but these errors were encountered: