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rts
Here are 192 public repositories matching this topic...
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Jun 24, 2020 - Scala
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May 2, 2021 - Pascal
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Diagonal map
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Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
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Jul 4, 2021 - TypeScript
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May 1, 2020
When the database is down and someone tries to login the error message from the server for why it fails claims that the command is invalid rather than saying the server can't reach the db.
It would probably be good to change this just for debugging purposes
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Jan 21, 2021 - Pascal
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Describe the feature you'd like
There should be a ~2-3 second delay on the ability to skip campaign videos.
Describe why do you think it is needed
One of the worst things that can happen in the campaign is a video suddenly playing while you are clicking a mouse button. This results in you skipping the video and could ruin the experience of a new player.