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emulators
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
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Doxygen Comments referencing NetStructures
should be changed to GameData
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See https://sourceware.org/gdb/onlinedocs/gdb/File_002dI_002fO-Overview.html#File_002dI_002fO-Overview
The File I/O remote protocol extension (short: File-I/O) allows the target to use the host’s file system and console I/O to perform various system calls. System calls on the target system are translated into a remote protocol packet to the host system, which then performs the needed actions
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Allow modified patches to be exported as IPS patches. Modified means that some of the patch records are unchecked in the patch records view.
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The emulator will open any given input file and attempt to run it as a Gameboy ROM. The cartridge header is not being checked at all.
The Cartridge header, as described here, is located from bytes 0x0100
to 0x014F
and contains some game metadata. We need some code to validate this header, and also parse it neatly so that the metadat
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- Wikipedia
- Wikipedia
I recently ported my emulator to use pixels, and it's great! I love the automatic scaling to the window size.
However, I would also like to allow my users to select a scaling factor that they prefer, regardless of window size. I tried passing my own values to
pixels.resize
, but this doesn't do what I want.