retro
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
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Jul 5, 2021 - C
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Jul 30, 2016 - JavaScript
Screen Saver Mode
I'd really love to have a screen saver / demo mode like what's available in Retro Pie that supports random images, animated GIFs and others as well as MP4 video+audio.
A Selectable Mode Or Timer Based Screen Saver Mode
Aside from playing games on it I'd also like to have it on display in my office and wear at conventions and such as an animated convention badge. I'd
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Feb 18, 2021 - C#
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May 7, 2021 - HTML
Remove Sponsor
I thought it was cool when Github released Sponsors and thought I would put it in, but in retrospect it feels tacky and I'm not really looking to make money off the project. So I'd rather just remove it to keep things a bit cleaner.
This involves...
- removing the Sponsor tag on Github in the repository settings (@Metroxe must do this last as to not create broken links)
- removing the
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May 11, 2021 - C
Following on from issue #291.
Front end analytics have been added for the Magic Link (see #294) , however 'Share link turned on/off for a retro' requires sending information to Mixpanel from the server, which hasn't yet been done in this codebase.
Remaining Magic link events to track:
- Share link turned on for a retro
- Share link turned off for a retro
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.c
that doesfree(prefdir)
as changing these toSDL_free(prefdir)
resolved the issue.I'm not sure what to do about `GetDefaultConfi