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51 public repositories
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Updated
Aug 18, 2021
TypeScript
2D Line Drawing Samples in C
Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
Marlin is the FAST Java2D antialiasing rasterizer derived from OpenJDK Pisces (shape)
Updated
Jan 17, 2021
Java
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Go library to parse Tiled map editor file format (TMX) and render map to image
Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
Updated
Dec 29, 2018
Rust
Yet another 2D API abstraction
Vivid is a simple 2D rendering library written in Elixir.
Updated
Jul 23, 2020
Elixir
nimAGG is a Nim port of Anti Grain Geometry(AGG)
2D OpenGL Render Library in haxe/lime - old origin version
Updated
Oct 27, 2020
Haxe
Web based cluster computing apps
Updated
May 9, 2018
Python
HTML5 inspired canvas implemented in Node.js for rendering PNG images.
Updated
Sep 14, 2019
JavaScript
dibujo aims to help you develop canvas projects faster.
Updated
Apr 22, 2019
TypeScript
React components and utilities for rendering SVG hexagon grids
Updated
Aug 11, 2021
JavaScript
Rendering millions of bunnies at 60fps
GameEngine in C++ with OpenGL
An Elements framework built over CreateJS
Updated
May 8, 2019
JavaScript
Tiny canvas framework for HTML5 games and playable ads developing.
Updated
Mar 27, 2021
JavaScript
Set of Windows only plugins for DGLE.
Rendering engine that can renders graphics in CanvasRenderingContext2D,WebGLRenderingContext,SVG,DOM
Updated
Jun 30, 2020
JavaScript
This Program is a Cerasus Render Dynamic Link Library Project.(DirectX9渲染动态链接库)
Skity is a self-implement Vector Graphics rendering library using OpenGL as backend
Abstract component-based 2D rendering engine.
Updated
Nov 14, 2020
Kotlin
Simple Vector Graphics for Lua with RVG support
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I am thinking about a debugging software that could load file of formats supported by thorvg (mainly I mean tvg, svg and, if supported in future, json), display it and show list of elements. Allow hiding some elements, display paint’s composite as normal and highlight the element if hovered with mouse cursor.
I think about making it system and efl independent (browser app and wasm?).
Please writ