Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain.
In current implementation we have special flag, which is TDisposableComponent, that tells that marked entity should be destroyed at the end of a frame. But it's better if it would be a property of an entity rathen than its component.
Boomerang is a free Unity3D asset package for game developers and designers to use in their projects. It is a perpetual motion generator that produces linear oscillation and orbital motion. Easily fine-tune any game object to oscillate creatively in the Unity game engine.
This is a 2D Game developed in UNITY (Gaming Engine). The main idea behind the game is that you have to drive as long as you can on a road which has no end and has lots of difficulties. There are mountains (Big & Small) in your way which does not allow you to drive smoothly and creates the problem of going out of fuel. Another difficulty includes mines. Mines are placed in your way and when your car hits the mine it will be thrown into the air and you have to balance the car and make stunts and land it safely. Your car will be crashed if its upper part, bumper or step bumper or trunk lids hits the ground. You have to reach as far as you can before going out of fuel. Also you are provided with boost in your way. The amount of boost is pre-fixed. Taking the boost is the only way to cover a long distance. You are also provided with fuel tanks in your way. Another important part in the game is collection of coins while playing.
Description
In current implementation we have special flag, which is TDisposableComponent, that tells that marked entity should be destroyed at the end of a frame. But it's better if it would be a property of an entity rathen than its component.