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monte-carlo-tree-search
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237 public repositories
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A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
Updated
Aug 19, 2021
Jupyter Notebook
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
Updated
Jun 17, 2021
Python
Updated
Aug 5, 2021
Python
A General Automated Machine Learning framework to simplify the development of End-to-end AutoML toolkits in specific domains.
Updated
Aug 20, 2021
Python
A curated list of Monte Carlo tree search papers with implementations.
Updated
Jul 25, 2021
Python
A Hearthstone AI based on Monte Carlo tree search and neural nets written in modern C++.
A tool for retrosynthetic planning
Updated
Jul 26, 2021
Python
Board game AI implementations using Monte Carlo Tree Search
Updated
Apr 19, 2020
Python
A pytorch based Gomoku game model. Alpha Zero algorithm based reinforcement Learning and Monte Carlo Tree Search model.
Updated
Apr 4, 2019
Python
Project of Siggraph Asia 2020 paper: Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning
Updated
Dec 4, 2020
Python
Animal Fight Chess Game(斗兽棋) written in rust.
Updated
Jul 28, 2020
Rust
A novel parallel UCT algorithm with linear speedup and negligible performance loss.
Updated
Apr 26, 2021
Python
Various C# implementations of game AI
Monte Carlo Tree Search Based AI Connect 4 Bot
Updated
Mar 13, 2019
Python
A game framework based on AlphaZero/TensorFlow.js runs in browser to demonstrate tic-tac-toe AI game. Use a pre-trained model or train from scratch. Ported from suragnair/alpha-zero-general (Python)
Updated
Apr 18, 2021
JavaScript
Omaha Poker functionality+some features for PokerRL Reinforcement Learning card framwork
Updated
Jul 22, 2020
Python
Algorithms for building strong immutable AIs for round-based games.
Updated
Apr 7, 2020
Swift
Solving board games like Connect4 using Deep Reinforcement Learning
Updated
Jun 8, 2021
Python
Deep active inference agents using Monte-Carlo methods
Updated
Nov 18, 2020
Python
A Monte Carlo Tree Search AI for the game 2048
Updated
May 24, 2020
Java
UCThello - a board game demonstrator (Othello variant) with computer AI using Monte Carlo Tree Search (MCTS) with UCB (Upper Confidence Bounds) applied to trees (UCT in short)
Updated
Mar 30, 2018
JavaScript
This is a pip package implementing Reinforcement Learning algorithms in non-stationary environments supported by the OpenAI Gym toolkit.
Updated
Jun 5, 2019
Python
Using self-play, MCTS, and a deep neural network to create a hearthstone ai player
Updated
Nov 1, 2018
Python
Updated
May 16, 2017
Python
Quoridor AI based on Monte Carlo tree search
Updated
Jul 24, 2021
JavaScript
🌳 Python implementation of single-player Monte-Carlo Tree Search.
Updated
Jun 25, 2021
Python
The recommendation engine for Python software stacks and Dependency Monkey in project Thoth.
Updated
Aug 19, 2021
Python
Repo with code for Ludii's built-in AIs.
Updated
May 28, 2021
Java
Updated
May 21, 2020
Python
My Simple Implementation of AlphaGo Zero on Connect4
Updated
Apr 25, 2018
Python
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