The Wayback Machine - https://web.archive.org/web/20210723050638/https://github.com/topics/physically-based-rendering
#
physically-based-rendering
Here are
119 public repositories
matching this topic...
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
⚡️ 基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Updated
Jun 10, 2021
Rust
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Software rendering engine with PBR. Built from scratch on C++.
A physically-based path tracer
Updated
Feb 26, 2021
Rust
3D C/C++ Game Engine - Created By Brady Jessup
Clustered shading implementation with bgfx
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
A real-time physically based rendering engine written in C++ and OpenGL
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A GPU-accelerated texture painter written in Godot 3.0
Updated
Jul 7, 2019
GDScript
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
A powerful physically based renderer with a fully featured editor.
A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca.
BRDF LUT generation for PBR Pipelines
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Updated
Dec 19, 2017
Rust
Simple graphics engine used as submodule in many of my projects
👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Updated
Sep 23, 2019
Swift
Various tests of Physically-Based Rendering via Three.js
Updated
Apr 7, 2017
JavaScript
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Updated
Sep 14, 2020
Python
lightweight webgl rendering tool
Updated
Jun 19, 2021
JavaScript
A developing physically-based hobby renderer written in C++17.
Improve this page
Add a description, image, and links to the
physically-based-rendering
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
physically-based-rendering
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.
Should be
final
since it will not be inheritedOriginally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the
final
keyword