multiplayer
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OS: Windows 10
Version: OpenRCT2, v0.3.4.1 (8a09406 on develop) provided by GitHub
The base height is not displayed correctly for track pieces in the tile inspector window.
- Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Select a track piece using the tile inspector
- Look at the base height in the properties
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Aug 9, 2021 - C++
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Aug 7, 2021 - Go
Is your feature request related to a problem? Please describe.
googleforgames/agones#2149 added "copy" buttons to code blocks on the website, which is a huge improvement. But a side effect of switching to using prism is that somehow our stylesheets are now rendering the code blocks that can be copied and those that can't differently:
<img width="980" alt="Scre
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Aug 4, 2021 - C++
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Aug 2, 2021 - TypeScript
This issue investigates the potential benefits via introducing ko
to developer workflow.
Our current developer workflow for new contributors:
- Install Docker - which requires a bunch of setups under Mac and Windows environment
- Understand the 1000+ lines of Makefile
- Make one line of code change then republish all images by running
make push-images
- Run
make install-chart
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Jun 21, 2021 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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Aug 8, 2021 - C++
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May 28, 2021 - C#
Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete()
method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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Aug 7, 2021 - Pascal
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Aug 9, 2021 - Java
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May 4, 2021 - JavaScript
Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient
, the object is left hanging around.
, because labels are clipped.
To reproduce
Expected behaviour
The window should automatically fit the text
Version
1.5.8
**Additi
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Jul 20, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Aug 8, 2021 - C++
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May 20, 2021 - C++
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Jul 15, 2021 - C#
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Aug 16, 2019 - C++
This is a feature proposal issue
It would be nice to be able to bind Quilkin's sender socket to a given address and port pair. When Quilkin proxies the packets to an upstream host server, it chooses a random socket to use. This feature would remove the randomness and allow us to control which address and port pair to use.
Why do we need this?
- The first reason behind this feature request
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look