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WebGLShadowMap: Add onDisposeCustomMaterial to prevent material memory leak
#22292
opened Aug 7, 2021 by
gkjohnson
WebGLRenderer: Honor transparent, double-sided materials in compile().
#22266
opened Aug 4, 2021 by
Mugen87
[BugFix] Set correct 'shadow.camera.far' when light.distance set to zero
#22252
opened Aug 3, 2021 by
yanxuan-lc
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