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d3d12
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A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
d3d11
raytracing
opengl-es
ibl
pbr
graphics-library
ray-tracing
3d-engine
directx11
directx12
vulkan-game-engine
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Updated
Aug 12, 2021 - Batchfile
DirectX9 to DirectX12 API proxy for Guild Wars 2
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Updated
Jul 11, 2021 - C++
egorodet
opened
Aug 31, 2020
A modern cross-platform low-level graphics API
opengl
graphics-engine
shaders
graphics
vulkan
d3d12
d3d11
raytracing
vulkan-api
opengl-es
direct3d
ray-tracing
directx-11
directx-12
directx11
directx12
vulkan-engine
-
Updated
Aug 14, 2021 - C++
Easy to integrate memory allocation library for Direct3D 12
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Updated
Jul 28, 2021 - C++
Sample projects demonstrating the usage of Diligent Engine
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
vulkan-api
opengl-es
directx-11
directx-12
directx11
directx12
vulkan-game-engine
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Updated
Aug 15, 2021 - C++
Next Generation Renderer for Cross Platform Engine Development
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Updated
Jan 1, 2019
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
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Updated
Aug 5, 2021 - C++
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
gamedev
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
raytracing
vulkan-api
direct3d
graphics-library
ray-tracing
rtx
directx-12
directx12
graphics-api
dxr
-
Updated
Jul 4, 2021 - C++
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I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg