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My menubar is full. Even with "menubar mode" turned off it still appears up there. It should not force an icon up there.
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AppState is declining to remove the currently-selected version, which is reasonable, but there's no UI feedback explaining why nothing happens when the button is clicked.
I'm not sure what the Right Thing to do here, but some easy solutions:
- Maybe the button should be insensitive for the currently-selected version?
- Maybe a tooltip should explain why it's insensitive?
- Maybe AppState s
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Describe the bug
Window focus isn't captured when loading Godot applications.
To Reproduce
Steps to reproduce the behavior:
- Open up Lively Wallpaper
- Select a Godot application (which contains mouse tracking)
- See that the object in question is not reacting/moving to cursor.
Expected behavior
I expected the mouse position to update (as well as the window to come into
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These localized folders are not getting updates anymore (deprecated by touchdown localization)
bn-BD
ha-Latn-NG
sw-KE
uz-Latn-UZ
we can remove those folders from the build to avoid confusion since those files don't get updates.
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Aug 17, 2021 - C++
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Since we also expose the Skia-bindings for a Canvas-like API I think it might be a good idea to start refactoring the API to utilise more named arguments e.g.
~x=..., ~y=...
.What do you others think?