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webxr
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Running the tabs default launch command (-t
) does not respect redirects at the target.
$ node . -t https://aframe.io/a-painter
https://aframe.io/a-painter/
and serve HTML there:
$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
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Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
Noticed the right half of the keyboard works correctly for transparency during hover, but the left side keys show a black background on hover. The keys circled below are the ones tested as having this issue.
![moonkeyboard](https://user-images.githubuserco
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Ideally we will have a gltf for each device, but in the meantime we could use a generic VR input device like https://poly.google.com/view/cUT5C1Krx7g or https://poly.google.com/view/0n5B6e5lYZe
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I thought while I was in the releases I might as well list some files that I deem unneeded that could be removed in future releases. In my case, this list comes from the release AppImages. Other releases might have more or less trash in them.
/vircadia/interface/resources.qrc
very sure that that file is only used to generate/vircadia/interface/resources.rcc
, so it is useless in a release
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Jun 21, 2021 - JavaScript
Right now, making yourself an admin as a user is annoying. The best option is to edit the SQL table.
Instead, we should make a route that users on dev ONLY can visit, which upgrades them to admin. We should really make sure this isn't easily hacked, obviously.
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.