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beta

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writefreely
colin-axner
colin-axner commented Oct 9, 2020

on latest develop, if I run:

go test
ERROR: 2020/10/09 16:43:21 oauth.go:148: viewOauthInit error: pretend unable to write state error
--- FAIL: TestViewOauthCallback (0.00s)
    --- FAIL: TestViewOauthCallback/success (0.00s)
        oauth_test.go:248: 
            	Error Trace:	oauth_test.go:248
            	Error:      	Received unexpected error:
            	            	/logi
keyman
pvutov
pvutov commented Feb 8, 2021

Good first issue because no Unity-specific programming is involved.

Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:

{
    #include "DefaultMobility",
    #include "DefaultHeloArmor",
    "LabelIcon": "D",
    "CategoryKey": "HEL",
    "Name": "AH64D Apache",
    "Price": 20,
}

ConfigReader.cs has s

Python-based portfolio / stock widget which sources data from Yahoo Finance and calculates different types of Value-at-Risk (VaR) metrics and many other (ex-post) risk/return characteristics both on an individual stock and portfolio-basis, stand-alone and vs. a benchmark of choice (constructed with wxPython)
  • Updated Feb 17, 2021
  • Python
cohix
cohix commented Jun 13, 2021

Something to collect multiple pods, like in cases where you need to watch multiple message types and need to keep references to multiple pods.

Something like:

pods := g.PodGroup()

pods.New().On(...)
pods.New().OnType(...)

It would still be safe since pods retains the pod object so you don't have to if you don't want to.

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