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Minecraft

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Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.

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Cubxity
Cubxity commented Aug 5, 2021

Is your feature request related to a problem?

When deploying Minecraft servers at scale, you would want to automate as much as you can. What I would like to achieve is an immutable Docker image to deploy my Minecraft server. I would like to store Bukkit, Spigot, Paper, etc config inside the Docker image. However, it is not a good idea to store sensitive information like forwarding secret insi

gamerpaddy
gamerpaddy commented Oct 2, 2019

Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?

Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton

caelunshun
caelunshun commented Mar 2, 2021

Implement entity physics: gravity and collisions with blocks.

The basic algorithm for Minecraft entity physics is, each tick, to:

  1. Add velocity to position.
  2. For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here

Created by Markus Persson, Jens Bergensten

Released November 18, 2011

Website
minecraft.net/en-us
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