The Wayback Machine - https://web.archive.org/web/20210912092625/https://github.com/mrdoob/three.js/commits/dev
Skip to content
Permalink
dev

Commits on Sep 11, 2021

Commits on Sep 10, 2021

  1. Examples: Clean up. (#22526)

    Mugen87 committed Sep 10, 2021
  2. SAOPass: Fix depthTexture initialization. (#22502)

    * Fix depthTexture initialization
    
    * Don't reassign constructor argument.
    twastvedt committed Sep 10, 2021
  3. Docs and examples switching retains filter (#22507)

    * Docs and examples switching retains filter
    
    * Using the same code formatting
    
    * Last code formatting fix
    
    * Simplified code
    octopoulos committed Sep 10, 2021
  4. WebGLMorphtargets: Support normalized attributes. (#22516)

    * WebGLMorphtargets: Support normalized attributes.
    
    * WebGLMorphtargets: Clean up.
    
    * WebGLMorphtargets: Better logging.
    Mugen87 committed Sep 10, 2021
  5. NodeMaterial: Update materials and examples (#22518)

    * add nodeFrame renderer value
    
    * cleanup
    
    * check if is Node
    
    * add NodeMaterials
    
    * WebGPU: Update NodeMaterials examples
    
    * WebGL: Update NodeMaterial example
    sunag committed Sep 10, 2021
  6. WebGLNodes: Uniform instance node example (#22504)

    * WebGLNodes: Set nodeFrame renderer
    
    * add webgl_materials_instance_uniform_nodes example
    sunag committed Sep 10, 2021
  7. Examples: Clean up. (#22521)

    Mugen87 committed Sep 10, 2021

Commits on Sep 9, 2021

  1. New Arcball controls (#21989)

    * Create ArcballControls.html
    
    * Create misc_controls_interactivecontrolscomparison.html
    
    * Updated with interactivecontrolscomparison
    
    * Updated with ArcballControls doc
    
    * Updated with interactivecontrolscomparison
    
    * Create ArcballControls.html
    
    * Create misc_controls_interactivecontrolscomparison.jpg
    
    * Create ArcballControls.js
    
    * Updated documentation
    
    * Added copy/paste state functions
    
    * Added copy/paste functions in arcball menu
    
    * Fixed copy/paste state functions
    
    * Fixed controls switch and updated arcball options gui
    
    * Updated documentation
    
    * Added copy and paste state functions
    
    * Rename misc_controls_interactivecontrolscomparison.html to misc_controls_arcball.html
    
    * Renamed interactivecontrolscomparison to arcball
    
    * Update files.json
    
    * Delete misc_controls_interactivecontrolscomparison.jpg
    
    * Create misc_controls_arcball.jpg
    
    * Fixed Perspective to Orthographic camera transition
    
    * Removed unused variables and minor optimizations
    
    * Fixed issue with pasteState function
    
    * Replaced Hammer.js with PointerEvents
    
    * Fixed double tap issue
    
    * Fixed double tap issue
    
    * Fixed an issue causing a singlepan detection when releasing two fingers from the screen
    
    * Fixed page scrolling issue
    
    * Fixed an issue with rotation animation
    
    * Updated example screenshot
    
    * removed PMREMGenerator component
    
    * Added functions to add/remove operation-mouse/key association and fixed an issue with touch inputs
    
    * Modified default mouse actions
    
    Co-authored-by: Paolo Cignoni <[email protected]>
    danielefornari and cignoni committed Sep 9, 2021

Commits on Sep 8, 2021

  1. Clean up.

    mrdoob committed Sep 8, 2021
  2. Game FPS example improved (#22506)

    * Improved performance in game_fps
    
    * air control + adjust throw power
    
    * playerSphereCollision in game_fps
    
    * simplified throwBall calculation
    
    * Docs and examples switch retains filter
    
    * Revert "Docs and examples switch retains filter"
    
    This reverts commit d49dbf8.
    
    * Code formatting fix
    octopoulos committed Sep 8, 2021
  3. Update puppeteer.js

    mrdoob committed Sep 8, 2021
  4. Update puppeteer.js

    mrdoob committed Sep 8, 2021
  5. Update puppeteer.js

    mrdoob committed Sep 8, 2021

Commits on Sep 7, 2021

  1. kill double .normalize (#22503)

    ycw committed Sep 7, 2021
  2. Added favicon_white.ico.

    mrdoob committed Sep 7, 2021
  3. Updated builds.

    mrdoob committed Sep 7, 2021
  4. Updated builds.

    mrdoob committed Sep 7, 2021
  5. WebGLRenderer: Support more than 8 morph targets. (#22293)

    * WebGLRenderer: Support more than 8 morph targets.
    
    * WebGLProgram: Use mediump for sampler2DArray.
    Mugen87 committed Sep 7, 2021
  6. Update ci.yml

    mrdoob committed Sep 7, 2021
  7. Add randomDirection and random methods to Vector3 and Quaternion (#22494

    )
    
    * Add a new Random module in examples with an onUnitSphere function (for #19047)
    
    * Move Random to RandomUtils
    
    * Remove RandomUtils
    
    * Add randomDirection and random to Vector3 and Quaternion
    
    * Fix quaternion ordering and indentation
    brianpeiris committed Sep 7, 2021
  8. Raycaster: Set recursive default value to true (#22460)

    * Set recursive default value to true
    
    * Update for new recursive flag default
    WestLangley committed Sep 7, 2021

Commits on Sep 6, 2021

  1. Updated builds.

    mrdoob committed Sep 6, 2021
  2. NodeMaterial: Material.onUpdate() (#22417)

    * move to webgl/nodes
    
    * Add Material.onUpdate()
    
    * WebGLNodes: normal, opacity, emissive, roughness, metalness, clearcoat, clearcoatRoughness
    
    * update node per frame
    
    * remove unnecessary nodeFrame update
    
    * Renamed Material.onUpdate() -> Material.onBeforeRender()
    sunag committed Sep 6, 2021
  3. NodeMaterial: Arrays of uniforms (#22497)

    * reuse type variable
    
    * cleanup
    
    * NodeMaterial: ArrayInput support
    sunag committed Sep 6, 2021

Commits on Sep 3, 2021

  1. WebGPUUniformBuffer: Chunk size following STD140 layout (#22489)

    * WebGPUUniformBuffer: Chunk size following STD140 layout
    
    * WebGPUUniformBuffer: Chunk size following STD140 layout
    
    This reverts commit 0db22e1.
    
    * WebGPUBufferUtils.getFloatLength()
    
    * WebGPUBufferUtils: update tree-shaking style
    
    * add WebGPUBufferUtils.getVectorLength()
    
    * two vector3 for chunk size validation
    
    * update mrdoob code style
    sunag committed Sep 3, 2021
Older