September 5, 2021 – September 12, 2021
Overview
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22 Pull requests merged by 9 people
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Updated examples builds.
#22527 merged
Sep 11, 2021 -
Examples: Clean up.
#22526 merged
Sep 10, 2021 -
SAOPass: Fix depthTexture initialization.
#22502 merged
Sep 10, 2021 -
Docs and examples switching retains filter
#22507 merged
Sep 10, 2021 -
WebGLMorphtargets: Support normalized attributes.
#22516 merged
Sep 10, 2021 -
NodeMaterial: Update materials and examples
#22518 merged
Sep 10, 2021 -
WebGLNodes: Uniform instance node example
#22504 merged
Sep 10, 2021 -
KTX2Loader: Warn on missing call to detectSupport()
#22519 merged
Sep 10, 2021 -
Examples: Clean up.
#22521 merged
Sep 10, 2021 -
ShapeGeometry: Make all parameters optional.
#22513 merged
Sep 9, 2021 -
New Arcball controls
#21989 merged
Sep 9, 2021 -
NodeMaterial: Rename SwitchNode -> SplitNode
#22509 merged
Sep 8, 2021 -
Game FPS example improved
#22506 merged
Sep 8, 2021 -
Curve: Remove unneeded `.normalize()`.
#22503 merged
Sep 7, 2021 -
Examples: Specify the raycaster recursive flag
#22500 merged
Sep 7, 2021 -
TextureNode: Support to sampler and texture property output
#22501 merged
Sep 7, 2021 -
WebGLRenderer: Support more than 8 morph targets.
#22293 merged
Sep 7, 2021 -
LatheGeometry: Make all parameters optional.
#22499 merged
Sep 7, 2021 -
Add randomDirection and random methods to Vector3 and Quaternion
#22494 merged
Sep 7, 2021 -
Raycaster: Set recursive default value to true
#22460 merged
Sep 7, 2021 -
NodeMaterial: Material.onBeforeRender()
#22417 merged
Sep 6, 2021 -
NodeMaterial: Arrays of uniforms
#22497 merged
Sep 6, 2021
4 Pull requests opened by 4 people
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Use Fetch in FileLoader
#22510 opened
Sep 8, 2021 -
Add example with high number of morph targets
#22514 opened
Sep 9, 2021 -
chore: regex sanitizing
#22523 opened
Sep 10, 2021 -
Improved search in Filter
#22531 opened
Sep 11, 2021
11 Issues closed by 5 people
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some particle renderers
#22528 closed
Sep 12, 2021 -
Significant slowdown from r0.127.0 to r.0.128.0
#22517 closed
Sep 10, 2021 -
upgrading three.js from r131 to r132 breaks three.js demo using custom fragment shader
#22520 closed
Sep 10, 2021 -
How add custom table in threejs Editor UI
#22505 closed
Sep 8, 2021 -
Bug in r119 attributes?
#20057 closed
Sep 7, 2021 -
Support for up to 64 GPU blendshapes/morphTargets required for Pro-Level Facial Animation
#21636 closed
Sep 7, 2021 -
Feature request: uniform random rotation sampling
#19047 closed
Sep 7, 2021 -
Raycaster.intersectObjects() recursive flag
#21278 closed
Sep 7, 2021 -
MeshPhysicalMaterial: .clearcoat -> .clearcoatIntensity
#21877 closed
Sep 6, 2021 -
Sprite fails to listen to flipY in Chrome
#22495 closed
Sep 6, 2021 -
GLTFExporter example doesn't work
#22498 closed
Sep 6, 2021
9 Issues opened by 8 people
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Super slow material cache key computation
#22530 opened
Sep 11, 2021 -
BOUNTY: WILL PAY YOU TO DO OPEN SOURCE | Parallax/heightmap Shader
#22529 opened
Sep 11, 2021 -
OrbitControls: Better TouchPad support.
#22525 opened
Sep 10, 2021 -
FBXLoader bug: Offset is Outside the bounds of the DataView
#22524 opened
Sep 10, 2021 -
OrbitControls - Zoom to cursor
#22522 opened
Sep 10, 2021 -
ThreeJS Editor spotlight loses target on GLTF export
#22515 opened
Sep 9, 2021 -
GLTFExporter doesn't provide a way to write extras to the root of the json when serializing to GLB
#22512 opened
Sep 9, 2021 -
SVG not getting rendered properly by threejs SVGLoader
#22511 opened
Sep 9, 2021 -
background color is always black in VR
#22508 opened
Sep 8, 2021
10 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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WIP: OrbitControls: added support for zoom to cursor
#17145 commented on
Sep 11, 2021 • 5 new comments -
glTF conformance: khronos-TextureLinearInterpolationTest
#22483 commented on
Sep 7, 2021 • 4 new comments -
Adopt await/async/fetch?
#22468 commented on
Sep 8, 2021 • 2 new comments -
Feature Request: OnBeforeRender on Material
#21305 commented on
Sep 11, 2021 • 2 new comments -
Add a callback for initializing custom uniforms
#22355 commented on
Sep 8, 2021 • 2 new comments -
BatchedMesh: Proposal
#22376 commented on
Sep 5, 2021 • 1 new comment -
Draco decoding errors result in uncaught promise rejections.
#20883 commented on
Sep 7, 2021 • 1 new comment -
Warnings in console on Quest when WebXR layers are enabled.
#22079 commented on
Sep 10, 2021 • 1 new comment -
Avoid console warnings when using WebXR Layers
#22145 commented on
Sep 10, 2021 • 1 new comment -
Add THREE.ColorManagement
#22346 commented on
Sep 6, 2021 • 1 new comment