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Use proper preferences directories on desktop
desktop
enhancement
file handling
#6614
opened Jul 31, 2021 by
Frosty-J
Prevent repeated mipmap generation in FileTextureArrayData
enhancement
GL
non-breaking
#6611
opened Jul 24, 2021 by
armingensler
•
Approved
Made "Type" and "Probability" first-class citizens on a TiledMapTile
#6567
opened Jun 14, 2021 by
Timvisser1994
Update freetype to v2.10.4 and use submodule.
build
code quality
fonts
maintainer needed
#6550
opened Jun 1, 2021 by
PokeMMO
3D : take vertex attribute unit into account when creating shaders
3D
breaking change
bug
#6522
opened May 6, 2021 by
mgsx-dev
Queue Testing and Quality improvement
code quality
#6444
opened Mar 9, 2021 by
ColinGeukes
•
Changes requested
Fix mesh implicit update when retrieving data for read only, fixes #6430
breaking change
core
GL
#6431
opened Feb 23, 2021 by
mgsx-dev
Updated SpriteBatch and BillboardParticleBatch to allow for up to 16383 quads
#6401
opened Feb 6, 2021 by
MarcinSc
•
Changes requested
GLES3 added glTexImage2D and glTexSubImage2D with offset parameter
GL
#6394
opened Feb 4, 2021 by
mgsx-dev
implement loading Tiled Point objects
breaking change
tilemap
#6384
opened Jan 30, 2021 by
happy-bracket
•
Changes requested
Android raise touchup events when touched array is reset on pause
android
bug
input
#6353
opened Jan 7, 2021 by
MrStahlfelge
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