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Race condition? #300

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@srfoster

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@srfoster

My repro: On the latest version of Unreal.js, I'm evaluating the following many times per second (as quickly as I can send messages into Unreal via a tcp server):

GWorld.GetAllActorsOfClass(Actor).OutActors

It almost always returns a non-empty list. But occasionally it is empty.

What would cause Unreal.js to briefly think there are no actors in the game? (There are actors in the game, btw.)

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