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directx-11
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Next-generation HTML renderer for apps and games
windows
macos
linux
gamedev
games
opengl
metal
cross-platform
gpu
game-development
webkit
html-renderer
desktop-apps
directx-11
ultralight
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Updated
Sep 2, 2021 - CMake
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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Updated
Sep 22, 2021 - C++
DirectXTex texture processing library
microsoft
cpp
directx
xbox
dds
textures
cpp-library
direct3d
directx-11
directx-12
directxtex
direct3d-texture-resources
wic-codec
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Updated
Sep 18, 2021 - C++
DirectXMesh geometry processing library
microsoft
uwp
directx
desktop
xbox
geometry-processing
cpp-library
directx-11
directx-12
directxmesh
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Updated
Sep 18, 2021 - C++
C++ DirectX 3D Game Tutorial Series - Learn to code a DirectX 3D Game in C++ from scratch!
game
gamedev
graphics-engine
game-engine
cpp
graphics
directx
game-development
cpp11
graphics-programming
direct3d
3d
3d-graphics
3d-graphics-engine
3d-game
directx-11
directx11
direct3d11
directx-3d
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Updated
Aug 6, 2021 - C++
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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Updated
May 14, 2021 - C++
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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Updated
Jun 13, 2021 - C++
A modern cross-platform low-level graphics API
opengl
graphics-engine
shaders
graphics
vulkan
d3d12
d3d11
raytracing
vulkan-api
opengl-es
direct3d
ray-tracing
directx-11
directx-12
directx11
directx12
vulkan-engine
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Updated
Sep 22, 2021 - C++
DirectX API-hooking framework
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Updated
Jun 6, 2020 - C++
DirectX 11 Renderer written in C++11
light
bloom
gpu
engine
multithreading
scene
assimp
renderer
lighting
milestones
ssao
pbr
shadow
deferred-rendering
directx-11
compute-shaders
pbr-shading
latest-visual-studio
sponza
gpu-profiler
point-light
directional-lights
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Updated
Jan 29, 2021 - C++
Sample projects demonstrating the usage of Diligent Engine
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
vulkan-api
opengl-es
directx-11
directx-12
directx11
directx12
vulkan-game-engine
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Updated
Sep 22, 2021 - C++
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
game
fps
windows-10
widescreen
diablo
lod
diablo2
diablo-ii
preservation
directx-11
anti-aliasing
framerate
fullscreen-mode
modernization
integer-scaling
diablo-2
widescreen-modes
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Updated
Aug 29, 2021 - C++
ChronicallySerious
opened
Mar 16, 2021
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
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Updated
Aug 22, 2021 - C
A Paint.NET filetype plugin that adds support for some of the DDS formats introduced in DirectX 10 and later.
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Updated
Jul 16, 2021 - C#
Fast, high-quality texture compression library for many formats
gamedev
compression
opengl
directx
etc
opengl-es
textures
directx-11
directx-12
etc2
bc7
texture-compression
dxt5
bc6h
dxt1
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Updated
Jun 20, 2021 - C++
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Updated
Jul 5, 2021 - C++
Game and prototypes with SharpDX and Directx 11
c-sharp
collada-importer
game-engine
shaders
blender
game-development
effects
game-logic
animation-3d
collada
heightmap
deferred-rendering
navmesh
directx-11
astar-pathfinding
forward-rendering
sky-scattering
foliage
hardware-instancing
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Updated
Sep 7, 2021 - C#
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
windows
hooks
hook
wrapper
library
dll
directx
overlay
dx
d3d11
direct3d
dynamic-library
directx-11
directx11
dynamic-link-library
wrapper-dll
direct3d11
d3d11hook
direct3d-11
d3d11-dll
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Updated
Jun 19, 2018 - C++
Global illumination rendering engine
engine
cuda
rasterizer
ray-tracing
3d-graphics
optix
path-tracing
physically-based-rendering
directx-11
-
Updated
Oct 25, 2020 - C++
DirectX Capabilities Viewer utility (dxcapsviewer.exe)
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Updated
Jun 22, 2021 - C++
(DLAA) Directionally Localized antiAliasing
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Updated
May 15, 2019 - HLSL
Hieroglyph 3 Rendering Engine
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Updated
Jun 13, 2017 - C++
A Cross-Platform, Cross-GraphicsAPI game engine
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Updated
Sep 20, 2021 - C++
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Currently there is an option in the Login screen to "Save Account". This will store the last account that was logged in. Looking in the config.json it appears that it only saves the last account that was used to login. Would it be feasible to abstract this information into an array in the json file and then auto-fill the password when the username matches?
I would be willing to implement thi