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gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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Now that we have officially dropped support for these two things, there is obsolete python code in src_py
and in tests
(at least).
I was wondering if @rethanon, @bydariogamer, or @Grimmys wanted to do some code cleaning on this one. I think it would be up your collective wheelhouses.
Breaking this into 4 distinct chunks for separate pull requests:
- first half of the tests (
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Is your feature request related to a problem? Please describe.
Easy to work around but no reason to prevent users to add multiple lights on the same entity.
Use case:
Ambient and directional light to have just one entity handling 'sun light', directional for direct and ambient for indirect.
Spot and point light for a lighthouse's beam.
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