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gamedev
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Dec 1, 2021 - JavaScript
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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In pygame 2.0, you can now put the arguments you would put into a pygame.Color object into any color field.
Despite this, I still see lots of code where people have a block at the top like:
WHITE = (255,255,255)
BLACK = (0,0,0)
BLUE = (0,0,255)
Even though that is now completely unnecessary, because pygame has named colors built in easily pass-able to functions.
So I though
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Release Type: GitHub
Version: master - 2bf586d6
Platform(s): Windows
Describe the bug
When newly created Space Escape solution opens in GameStudio, null reference occurs at SpaceEscape.Rendering.BendFogRenderFeature.
To Reproduce
Steps to reproduce the behavior:
- Build GitHub sources, master branch.
- Run Stride.GameStudio.
- New, pick Space Escape. (Window
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I discovered that setting the Java option -XX:MaxDirectMemorySize
is effective at limiting the game's seemingly limitless hunger for memory outside the Java heap. I don't know what heuristic it uses by default, but my processes were regularly multiple gigabytes larger than Xmx
led me to believe they should be. (As measured by looking at the process in Linux and noting its Resident Set Size o
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