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gamedev

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amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Starbuck5
Starbuck5 commented Nov 22, 2021

In pygame 2.0, you can now put the arguments you would put into a pygame.Color object into any color field.

Despite this, I still see lots of code where people have a block at the top like:

WHITE = (255,255,255)
BLACK = (0,0,0)
BLUE = (0,0,255)

Even though that is now completely unnecessary, because pygame has named colors built in easily pass-able to functions.

So I though

stride
ToolmakerSteve
ToolmakerSteve commented Nov 6, 2021

Release Type: GitHub

Version: master - 2bf586d6

Platform(s): Windows

Describe the bug
When newly created Space Escape solution opens in GameStudio, null reference occurs at SpaceEscape.Rendering.BendFogRenderFeature.

To Reproduce
Steps to reproduce the behavior:

  1. Build GitHub sources, master branch.
  2. Run Stride.GameStudio.
  3. New, pick Space Escape. (Window
Terasology
keturn
keturn commented Nov 11, 2021

I discovered that setting the Java option -XX:MaxDirectMemorySize is effective at limiting the game's seemingly limitless hunger for memory outside the Java heap. I don't know what heuristic it uses by default, but my processes were regularly multiple gigabytes larger than Xmx led me to believe they should be. (As measured by looking at the process in Linux and noting its Resident Set Size o

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