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The Wayback Machine - https://web.archive.org/web/20211216070850/https://github.com/topics/graphics-programming
Here are
829 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Updated
Dec 13, 2021
HTML
RenderDoc is a stand-alone graphics debugging tool.
Lightweight, cross-platform & full-featured shader IDE
Safe and rich Rust wrapper around the Vulkan API
Updated
Dec 12, 2021
Rust
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Updated
Oct 14, 2021
ShaderLab
A modern cross-platform low-level graphics library and rendering framework
Updated
Dec 15, 2021
Batchfile
A brief computer graphics / rendering course
One stop solution for all Vulkan samples
Tutorial for the Vulkan graphics and compute API
A shader-based software renderer written from scratch in C89
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Updated
Oct 31, 2021
HTML
A basic 3D scene implemented with various engines, frameworks or APIs.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
🌏 : Dungeon free resources (terrain & roguelike generation)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🎇 Compilation of the best resources to learn programming OpenGL Shaders
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
C++ DirectX 3D Game Tutorial Series - Learn to code a DirectX 3D Game in C++ from scratch
A simple realtime graphics playground for experimentations.
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Updated
Dec 17, 2019
GLSL
👌 A Minimal Engine for creating Node-Based Visual Programming User Interfaces
Updated
May 19, 2020
JavaScript
Software rendering engine with PBR. Built from scratch on C++.
Tools for exploring OpenVG
A new 3D game engine in early development using modern C++ and Vulkan API
🤸🏾♀️👗 开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
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and ensure that all libs are importable via the following browser ESM code.
At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.