
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
Is there an existing issue for this?
Is your feature request related to a problem? Please describe the problem.
We can publish blazor webassembly applications and put it on a server.
But...
Describe the solution you'd like
Since blazor-webassembly was working when I was debugging (aka making) the application, I want my product to be able to be delivered as a single file people can download, and then install.
Since there is nothing 'serving' the application after installation, people can now use my product without internet connection, and there won't be a web server and instead I will focus on building database aside from the app.
It doesn't matter if it's done through electron, webview @Eilon, or even ship the webserver and then when people open the app they are opening their default browser to visit a place at localhost, of course showing people localhost might be scuff but we can also hide the address bar in something like electron if we are shipping .NET + webserver + browser, and I much prefer this way making my app in blazor-webassembly then being able to publish as a single installation then people just click and open my web no more loading no more latency until the app stores something in the database by talking to some api and of course that requires internet and the latency is user-opt in it's part of the product's feature that's optional
Additional context
Because I already know I can build applications using blazor-webassembly and technically just need a server to serve all the files with the http headers set correctly for better performance (basically it's a static website --but the content can be dynamic & controlled via c#), it's appealing & encouraging for me to say this can be a new feature for blazor-wasm
with this technology, people can download once and run as many times as they want, there wouldn't be a problem for scaling (10k/sec requests becomes 10k/downloads persec which is way easier), and I might even have native filesystems on the root directory where my installation is. Meanwhile webassembly can optimize for speed instead of for size (turning on AOT)
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