The Wayback Machine - https://web.archive.org/web/20220324144858/https://github.com/topics/physically-based-rendering
#
physically-based-rendering
Here are
131 public repositories
matching this topic...
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
⚡️ 基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Updated
Mar 23, 2022
Rust
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Software rendering engine with PBR. Built from scratch on C++.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
A fast and minimalist 3D viewer.
A physically-based path tracer
Updated
Feb 26, 2021
Rust
3D C/C++ Game Engine - Created By Brady Jessup
Clustered shading implementation with bgfx
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A real-time physically based rendering engine written in C++ and OpenGL
A GPU-accelerated texture painter written in Godot 3.0
Updated
Feb 1, 2022
GDScript
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
A powerful physically based renderer with a fully featured editor.
✨ A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
BRDF LUT generation for PBR Pipelines
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Updated
Dec 19, 2017
Rust
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Updated
Oct 2, 2021
Python
Simple graphics engine used as submodule in many of my projects
👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Updated
Dec 28, 2021
Swift
Various tests of Physically-Based Rendering via Three.js
Updated
Apr 7, 2017
JavaScript
Graphics engine written in C++/DirectX12
Improve this page
Add a description, image, and links to the
physically-based-rendering
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
physically-based-rendering
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.
Should be
final
since it will not be inheritedOriginally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the
final
keyword