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webvr

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Babylon.js
Drigax
Drigax commented Sep 15, 2020

See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26

Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7

Currently when we export specularGlossiness PBRMaterials via _GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync

We combine albedo + glossiness textures into Base64 texture string, stripping all

exokit
avaer
avaer commented Jun 3, 2019

Running the tabs default launch command (-t) does not respect redirects at the target.

$ node . -t https://aframe.io/a-painter

☝️ The above will error, even though the server will redirect to https://aframe.io/a-painter/ and serve HTML there:

$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
bug good first issue easy

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