gamedev
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore
, though no_run
can maybe sometimes be motivated).
egui
The crate-level docs for egui
(at https://docs.rs/egui generated from egui/src/lib.rs
) sh
Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
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Oct 14, 2021 - Go
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Feb 18, 2022 - CMake
- Starting with the Stride "Terrain" sample.
- Added a vehicle model fbx file.
- Used Add Physics asset / convex hull to create collider
- Used this collider with a rigid body, works fine.
- Tried to use this collider with a character component, and it crashes the program.
- Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
- This simpler colli
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Godot version
4.0.alpha (c630c2001)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 510.60.02)
Issue description
The new metadata editor allows defining editor-only metadata, but not reading it. This is probably confusing and should be disallowed (although setting editor-only metadata from code should remain allowed).