sdl2
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Some modules to start with:
- surface
- display
- draw
- color
- font
- rect
- event
- mask
- transform
How?
- Guide to how to contribute to an open source project on GitHub.
- See how other functions are using keyword arguments. See the [src_c/draw.c](https://github.com/pygame/pygame/
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Apr 24, 2022 - C++
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This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: don't know
**Reported for operating system,
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Updated
Apr 26, 2022 - C++
Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
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Apr 26, 2022 - C++
Chinese Version
This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c
that does free(prefdir)
as changing these to SDL_free(prefdir)
resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Apr 15, 2022 - Pascal
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Loguru options?
Are you using the latest Dosbox-Staging Version?
- I have checked releases and am using the latest release.
Different version than latest?
0.78.0 release
What Operating System are you using?
Linux x86_64
Whats your question and how can we help?
dosbox-staging/dosbox-staging#1225
loguru looks great in terminal
great choice
which upstream source
Move the files image.hpp
and image.cpp
from src/data
to src/base
, adapt all include statements in client code and update CMakeLists.txt
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Jul 15, 2019 - C++
Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
Version of Crispy Doom: N/a
Operating System and version: N/a
Game: Hexen
Any loaded WADs and mods (please include full command line): -file hexdd.wad
Bug description
Observed behavior: the expansion for Hexen has no autoload folder at the moment, meaning stuff like unique widescreen assets (just the title pic is different as far as I'm aware) and MIDI replacements (like the WIP
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Mar 29, 2022 - C
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Apr 26, 2022 - C++
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window_editor_object_selection_select_object
currently returns its success through a bool and also the globalgGameCommandErrorText
. It should be refactored to return aGameAction::Result
to remove the use of the global.