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duncanspumpkin
duncanspumpkin commented Mar 24, 2022

window_editor_object_selection_select_object currently returns its success through a bool and also the global gGameCommandErrorText. It should be refactored to return a GameAction::Result to remove the use of the global.

refactor good first issue
SDL
SDLBugzilla
SDLBugzilla commented Feb 10, 2021

This bug report was migrated from our old Bugzilla tracker.

These attachments are available in the static archive:

Reported in version: don't know
**Reported for operating system,

enhancement help wanted good first issue
xray-16
BielBdeLuna
BielBdeLuna commented Apr 12, 2022

Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.

Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?

BugTrap error report

SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
weluvgoatz
weluvgoatz commented Mar 4, 2021

This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.

type:idea status:needs-discussion type:feature category:code
zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

dosbox-staging
arrowgent
arrowgent commented Dec 28, 2021

Are you using the latest Dosbox-Staging Version?

  • I have checked releases and am using the latest release.

Different version than latest?

0.78.0 release

What Operating System are you using?

Linux x86_64

Whats your question and how can we help?

dosbox-staging/dosbox-staging#1225
loguru looks great in terminal
great choice
which upstream source

help wanted good first issue question
cdogs-sdl
cxong
cxong commented Jun 14, 2016

Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.

Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.

  • GTA 1 & 2
  • Fire Fight
  • Crazy Taxi
rzhxiii
rzhxiii commented Mar 24, 2022

Version of Crispy Doom: N/a

Operating System and version: N/a

Game: Hexen

Any loaded WADs and mods (please include full command line): -file hexdd.wad

Bug description

Observed behavior: the expansion for Hexen has no autoload folder at the moment, meaning stuff like unique widescreen assets (just the title pic is different as far as I'm aware) and MIDI replacements (like the WIP

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