Gradle

Gradle is a build tool with a focus on build automation and support for multi-language development. If you are building, testing, publishing, and deploying software on any platform, Gradle offers a flexible model that can support the entire development lifecycle from compiling and packaging code to publishing web sites.
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Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
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⚠️ Is your feature request related to a problem? Please describe
Add support for code coverage
💡 Describe the solution you'd like
Ideally we could setup jacoco + codecov to have an automated test report after every push/pr.
🤚 Do you want to develop this feature yourself?
- Yes
- No
This feature is up for grab
Released 2007
Latest release about 2 months ago
- Repository
- gradle/gradle
- Website
- gradle.org
- Wikipedia
- Wikipedia
Maybe new warnings after upgrading ErrorProne in #3355.