Easy to use high performance Network library for Unity 3d
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Updated
Dec 15, 2022 - C#
Easy to use high performance Network library for Unity 3d
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
A Unity tutorial for Facepunch Steamworks C# Wrapper
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
XR Toolkit demos with Netcode For GameObjects
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
Sustenet is a C# networking solution for Unity3D that has a primary focus on scaling by allowing multiple servers to work together.
A Unity3D Networking API in C#
Synchronize devices information in real time through Unity Networking.
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
Unity Networking High Level API interacting with other assetstore packages
Was meant to be a game but discontinued.
A Unity library for connecting, sending, and receiving with the session-socket-server.
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