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rts

A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.

Here are 215 public repositories matching this topic...

warzone2100
vaut
vaut commented Apr 30, 2022

Describe the bug
The game freezes when receiving a message that does not fit in one line.

To Reproduce

  1. enter the lobby room
  2. receiving message more than one line
    Screenshot from 2022-04-30 15-09-20
  3. watch the freeze

Your System:

  • OS: Windows 10
  • Game version:
Bug good first issue
Vanilla-Conquer
OmniBlade
OmniBlade commented Jun 16, 2022

The following are preprocessor macros that are gating code and are either always on or always off for the way we currently build the code. They should be removed and the code they gate either be removed, become a permanent part of the code or become runtime options.

  • DEMO
  • (0)
  • 0
  • OBSOLETE
  • DIAGONAL
  • cuts
  • USE_RA_AI
  • ONHOLD
  • NOT_FOR_WIN95
  • [
good first issue cleanup
Loobinex
Loobinex commented Mar 29, 2021

Issue #923 Asked for ANY_CREATURE, GOOD_CREATURE and EVIL_CREATURE, but only ANY_CREATURE was delivered.

So it would be good if the other two could work too, in script commands like CHANGE_CREATURE_OWNER or USE_POWER_ON_CREATURE.

Example:

IF(PLAYER0,GOOD_CREATURES > 20)
  NEXT_COMMAND_REUSABLE
  CHANGE_CREATURE_OWNER(PLAYER0,GOOD_CREATURE,ON_ENEMY_GROUND,PLAYER_GOOD)
ENDIF
pvutov
pvutov commented Feb 8, 2021

Good first issue because no Unity-specific programming is involved.

Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:

{
    #include "DefaultMobility",
    #include "DefaultHeloArmor",
    "LabelIcon": "D",
    "CategoryKey": "HEL",
    "Name": "AH64D Apache",
    "Price": 20,
}

ConfigReader.cs has s

good first issue