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rasterizer
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Right now the compute rasterizer only supports a simple list of triangles. It would be a good exercise to add support for an index buffer to support more complex models without using too much memory. You'll need to:
- Create another buffer, similar to the vertex buffer, that holds indices into the vertex buffer, and send that to the compute shader
- Change how many times the compute dispatches
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Currently the hypothenuse is often computed by hand via
sqrt(a*a + b*b)
. This can be simplified tohypot(a, b)
.